Project M

Sonic (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Moveset: Only added damage values and names for now.)
Line 51: Line 51:
|-
|-
!Neutral attack
!Neutral attack
| || ||
|Punch, Punch, Kick||3%, 3% then 4% (10% total)||
|-
|-
!Forward tilt
!Forward tilt
| || ||
|Horse Kick||11%, 12% (angled up), 10% (angled down)||
|-
|-
!Up tilt
!Up tilt
| || ||
|Sonic Up Draft||11%||
|-
|-
!Down tilt
!Down tilt
| || ||
|Leg Throw||6%||
|-
|-
!Dash attack
!Dash attack
| || ||
|Spin Attack||8%||
|-
|-
!Forward smash
!Forward smash
| || ||
|Windup Punch||{{ChargedSmashDmgSSBB|16}}||
|-
|-
!Up smash
!Up smash
| || ||
|Razor Spin||2% then 14% ({{ChargedSmashDmgSSBB|16}} total)||
|-
|-
!Down smash
!Down smash
| || ||
|Heavy Attack||{{ChargedSmashDmgSSBB|15}} (first sweep), {{ChargedSmashDmgSSBB|12}} (second sweep)||
|-
|-
!Neutral aerial
!Neutral aerial
| || ||
|Air Spin||15% (center), 11% (sides), 8% (late hit), 5% (very late hit)||
|-
|-
!Forward aerial
!Forward aerial
| || ||
|Sonic Eagle||11% (foot), 9% (leg)||
|-
|-
!Back aerial
!Back aerial
| || ||
|Turn Kick||16% (foot), 12% (leg)||
|-
|-
!Up aerial
!Up aerial
| || ||
|Windmill Kick||4% then 10% (legs) or 11% (feet)||
|-
|-
!Down aerial
!Down aerial
| || ||
|Stomp Dive||10% (early hit), 9% (fall)||
<!--Grab aerial-->
<!--Grab aerial-->
|-
|-
Line 94: Line 94:
|-
|-
!Pummel
!Pummel
| || ||
|Hedgehog Knee||3%||
|-
|-
!Forward throw
!Forward throw
| || ||
|Foot Launch||3% then 6% (9% total)||
|-
|-
!Back throw
!Back throw
| || ||
|Flip Throw||8%||
|-
|-
!Up throw
!Up throw
| || ||
|Head Poke||3% then 5% (8% total)||
|-
|-
!Down throw
!Down throw
| || ||
|Double Spin||4 hits, 8% total||
|-
|-
!Floor attack (front)
!Floor attack (front)
| || ||
|Spin Stand||6%||
|-
|-
!Floor attack (back)
!Floor attack (back)
| || ||
|Floor Sweep||6%||
|-
|-
!Floor attack (trip)
!Floor attack (trip)
| || ||
|Trip Sweep||5%||
|-
|-
!Edge attack (fast)
!Edge attack (fast)
| || ||
|Climb Dash||8%||
|-
|-
!Edge attack (slow)
!Edge attack (slow)
| || ||
|Edge Kick||4% then 8% (12% total)||
|-
|-
!Neutral special
!Neutral special
| Homing Attack/Blast Attack || ||
|[[Homing Attack]]/Blast Attack ||8%||
|-
|-
!Side special
!Side special
| Spin Dash || ||
| Somersault ||4%, then 5 hits of 1% (uncharged), or 4%, 3%, then 5 hits of 1% (charged). Slide kick: 9% clean, 6% late ||
|-
|-
!Up special
!Up special
| Spring Jump || ||
|[[Spring Jump]] ||4%||
|-
|-
!Down special
!Down special
| Spin Charge || ||
|[[Spin Charge]] ||1% (hits when charging), 11%-4% (dash), 4% (jump)||
|-
|-
!Final Smash
!Final Smash
| Super Sonic || ||
|[[Super Sonic]] ||13% (body), 18% (head)||
|}
|}



Revision as of 18:58, January 9, 2014

Stub.png
For the unmodded version of Sonic, see Sonic (SSBB).
Sonic
in Project M and Project+
Sonic SSBB.jpg
SonicSymbol.svg
Universe Sonic the Hedgehog
Base game appearance Brawl
Sonic (SSBB)

Sonic is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

Sonic's new up taunt in Project M.
  • Buff The new physics and the re-introduction of wavedashing give Sonic much more options, improving his already outstanding mobility and allowing some moves to flow much better into each other.
  • Buff General power for retained moves increased, most notably on his forward smash and up smash.
  • Buff Forward tilt is now a single hit, while still dealing the same damage.
  • Buff Up smash has much less ending lag and only has two hitboxes; the first is weak, while the second is much stronger and produces more knockback, making the move harder to avoid and improving its KO potential.
  • Buff Down smash changed to a multi-hitting "break-dance" move reminiscent of the Heavy Attack from Sonic Battle. It acts similar to the original, but deals higher damage with much more knockback and can punish shielding or crouch canceling foes.
  • Buff Neutral aerial has a larger hitbox.
  • Buff Forward aerial is now a front-flip kick, based on the Sonic Eagle from Sonic Battle. It deals slightly less damage than his previous forward air, but has much more utility, covering a wider area in front of Sonic and meteor smashing at the tip, which when combined with his enhanced air speed gives Sonic a deadly Ken Combo.
  • Buff Up aerial links better, and the sweetspot at the tips of his shoes can yield early KOs.
  • Buff Down aerial has faster startup, and is now better at starting aerial combos when L-canceled.
  • Buff Homing Attack has much faster startup and fires straight at the opponent.
  • Buff Side special is now Somersault: a fast-starting spin attack with a variable height jump depending on how long is the special button held. Pressing the attack button turns the attack into a sliding kick similar to that of the Sonic Adventure games. Both attacks cancel upon falling off a ledge. This gives Sonic a new multi-hitting quick attack to efficiently rack up damage and then launch foes, rather than a move almost identical to his down special.
  • Buff Down special is still his Spin Charge, but has gained most of the nuances the original Spin Dash had while retaining all of its own properties. It can additionally damage opponents when being charged.
  • Buff Down throw is faster, giving the opponent less time to DI.
  • Nerf Spring Jump gives slightly less vertical distance, and Sonic can no longer air dodge after performing the move.
  • Nerf Spin Charge can no longer be held indefinitely.
  • Change Up tilt is now a foot uppercut with a single hitbox instead of a double high kick, which deals less damage but acts better as a launcher. It is based upon the Sonic Up Draft move from Sonic Battle.
  • Change Pressing the attack button during the startup of Homing Attack lets Sonic use the Blast Attack, which is a faster Homing Attack with less ending lag, though it has less range and doesn't track the opponent.
  • Change Up throw deals less damage, hampering its use as a damage racking move but following-up better into other attacks.
  • Change Sweetspots of neutral aerial and up smash now have a slash effect, and the former has a new look inspired by Sonic 3.
  • Change Sonic now strikes a pose after successfully hitting with a Homing Attack.
  • Change Falling animation after using Spring Jump is now identical to his helpless animation, though without the black overlay. Sonic now additionally spins horizontally during the rising portion of the move.
  • Change Up taunt now features a horizontal spin and finger wag.

In terms of cosmetics, Sonic has received completely new costumes that fully change the color of his hair and shoes, making his team colors more obvious.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Punch, Punch, Kick 3%, 3% then 4% (10% total)
Forward tilt Horse Kick 11%, 12% (angled up), 10% (angled down)
Up tilt Sonic Up Draft 11%
Down tilt Leg Throw 6%
Dash attack Spin Attack 8%
Forward smash Windup Punch 16%
Up smash Razor Spin 2% then 14% (16% total)
Down smash Heavy Attack 15% (first sweep), 12% (second sweep)
Neutral aerial Air Spin 15% (center), 11% (sides), 8% (late hit), 5% (very late hit)
Forward aerial Sonic Eagle 11% (foot), 9% (leg)
Back aerial Turn Kick 16% (foot), 12% (leg)
Up aerial Windmill Kick 4% then 10% (legs) or 11% (feet)
Down aerial Stomp Dive 10% (early hit), 9% (fall)
Grab
Pummel Hedgehog Knee 3%
Forward throw Foot Launch 3% then 6% (9% total)
Back throw Flip Throw 8%
Up throw Head Poke 3% then 5% (8% total)
Down throw Double Spin 4 hits, 8% total
Floor attack (front) Spin Stand 6%
Floor attack (back) Floor Sweep 6%
Floor attack (trip) Trip Sweep 5%
Edge attack (fast) Climb Dash 8%
Edge attack (slow) Edge Kick 4% then 8% (12% total)
Neutral special Homing Attack/Blast Attack 8%
Side special Somersault 4%, then 5 hits of 1% (uncharged), or 4%, 3%, then 5 hits of 1% (charged). Slide kick: 9% clean, 6% late
Up special Spring Jump 4%
Down special Spin Charge 1% (hits when charging), 11%-4% (dash), 4% (jump)
Final Smash Super Sonic 13% (body), 18% (head)

In competitive play

Notable players

External links