Wavelanding: Difference between revisions

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{{merge|wavedash|This technique is simply a wavedash used when landing, as opposed to when jumping}}'''Wavelanding''' is an advanced tactic similiar to [[wavedash|wavedashing]]. Wavelanding is performed after a character jumps to his/her peak and descends. As the character is approaching the ground the player presses L or R, initiating an air dodge. The ground then stops the air dodge animation and begins a normal wavedash. This is especially useful for moving around platforms quickly and for getting onto the stage quickly.
#REDIRECT [[Wavedash#Wavelanding]]
 
Wavelanding returns in ''[[SSBB]]'', with limited uses. It is performed by holding in a desired direction while air dodging  very close to the ground. Unlike wavelanding in ''[[Melee]]'', the length of the slide is not dependent on traction, but on the character's air speed.
 
===Wavedropping===
 
A Wavedrop is a useful technique when trying to mantain control while the player is [[Fall]]ing or [[Dash]]ing. To Wavedrop, the player must jump as high as they want, fall from a completed [[Aerial attack]], fall from a [[DI]], fall from a normal jump, [[Fast fall]], or jump from a dash and hold the control stick down. Then [[Air dodge]] right before the player lands on the ground while holding down the control stick. The player will land in a Wavedashing animation. It is Wavedashing except that the player does't move in any direction at all.
[[Category:Techniques]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]

Latest revision as of 09:08, January 5, 2014