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| ==Game disc== | | ==<big>Unverified</big> stuff for testing/adding to trivia sections== |
| The text found near the center of the back of the ''Melee'' game disc indicates the version of the game.
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|
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| {|class="wikitable"
| | ===Melee=== |
| !Version!!Text
| | *[http://www.smashboards.com/showpost.php?p=14897415&postcount=21 Random info] |
| |-
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| |1.0 NTSC||DOL-GALE 0-00
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| |-
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| |1.1 NTSC||DOL-GALE 0-01
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| |-
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| |1.2 NTSC||DOL-GALE 0-02
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| |-
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| |PAL|| DOL-GALP 0-00
| |
| |}
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|
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|
| ==Characters== | | ===SSB=== |
| ==={{SSBM|Bowser}}===
| | *[http://www.smashboards.com/showthread.php?t=251000 Glitches] |
| {|class="wikitable" style="text-align: center; width: 1000px"
| | *Inhale spit star deals different damage for Yoshi/DK. |
| |-
| | *[http://www.smashboards.com/showthread.php?t=304495 Controllers?] |
| !scope="col"|
| | *[http://www.youtube.com/watch?v=Cu_pybtqi_g Falcon's fthrow knocks opponents more vertical if used on the edge of a platform.] |
| !scope="col"|1.0 NTSC
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| !scope="col"|1.1 NTSC
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| !scope="col"|1.2 NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|Weight
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| |colspan="3" | 118||117
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| |-
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| !scope="row"|Down throw
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| |colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch
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| |-
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| !scope="row"|[[Flame cancel]]
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| |colspan="2" | Can perform||colspan="2" | Cannot perform
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| |}
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|
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|
| ==={{SSBM|Captain Falcon}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|Rapid jab
| |
| |Automatically initiates after three presses of the A button unless cancelled||Initiates only after four presses of the A button
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| |-
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| !scope="row"|[[Knee Smash]]
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| |Sourspot (the latter 2/3 of the animation) deals 6% damage and has 35 base knockback||Sourspot deals 3% damage and has 30 base knockback
| |
| |}
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|
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|
| ==={{SSBM|Donkey Kong}}=== | | ==Other== |
| {|class="wikitable" style="text-align: center; width: 1000px"
| | *DK's Giant Punch is stronger if you don't store the charge before using it? (Brawl and 64) |
| |-
| | *Surviving Jigglypuff's [[shield jump]] in Brawl? |
| !scope="col"|
| | *[http://pastebin.com/x9pecxAc IRC discussion on official artwork] |
| !scope="col"|All NTSC
| | *Tap jumping and how disabling it changes OOS inputs |
| !scope="col"|PAL
| | *Hard vs. soft landings |
| |-
| | *Samus/ZSS take more stun from lasers?! |
| !scope="row"|[[Giant Punch]]
| | *ICs chaingrabbing, how to do it with zero risk of tripping |
| |Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||Being hit out of Spinning Kong does not affect Giant Punch's charge
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| |}
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| | |
| ==={{SSBM|Falco}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|Down aerial
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| |[[Spike]]s opponents during all frames||Sends opponents up and away for the second half of the animation
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| |-
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| !scope="row"|Down throw
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| |Fox cannot tech out||Fox can tech out
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| |}
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| | |
| ==={{SSBM|Fox}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
| |
| |-
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| !scope="row"|Weight
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| |75||73
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| |-
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| !scope="row"|Up smash
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| |Deals 18%||Deals 17%
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| |-
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| !scope="row"|Down smash
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| |Deals 15% ||Deals 13%
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| |-
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| !scope="row"|[[Fire Fox]]
| |
| |Strong hitbox deals 14%||Strong hitbox deals 12%; travels a distance halfway between the distance traveled by [[Fire Bird]] and Fire Fox in NTSC
| |
| |-
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| !scope="row"|{{SSBM|Falco}}'s down throw
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| |Cannot tech out||Can tech out
| |
| |}
| |
| | |
| ==={{SSBM|Ganondorf}}===
| |
| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|NTSC 1.0
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| !scope="col"|NTSC 1.1
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| !scope="col"|NTSC 1.2
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| !scope="col"|PAL
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| |-
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| !scope="row"|Neutral aerial
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| |Hits on frames 7-8 then 16-17||colspan="3" | Hits on frames 7-8 then 20-21
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| |-
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| !scope="row"|Forward aerial
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| |colspan="3" | Base knockback is 60 || Base knockback is 40
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| |-
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| !scope="row"|Down aerial
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| |colspan="3" | Deals 22% || Deals 21%
| |
| |}
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| | |
| ==={{SSBM|Ice Climbers}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|NTSC 1.0
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| !scope="col"|NTSC 1.1
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| !scope="col"|NTSC 1.2
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| !scope="col"|PAL
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| |-
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| !scope="row"|[[Freeze glitch]]
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| |colspan="2" | Can perform||colspan="2" | Cannot perform
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| |}
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| | |
| ==={{SSBM|Jigglypuff}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|{{SSBM|Bowser}}'s down throw
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| |Undamaged by it||Will take damage from it
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| |}
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| | |
| ==={{SSBM|Kirby}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
| |
| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|Weight
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| |70||74
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| |-
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| !scope="row"|Dash speed
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| |1.4||1.5
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| |-
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| !scope="row"|Dash attack
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| |Deals 8% and has 66 knockback growth||Deals 9% and has 50 knockback growth
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| |-
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| !scope="row"|Forward aerial
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| |Landing lag is 20 frames (10 if l-cancelled)||Landing lag is 18 frames (9 if l-cancelled)
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| |}
| |
| | |
| ==={{SSBM|Link}}===
| |
| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|1.0 NTSC | |
| !scope="col"|1.1 NTSC
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| !scope="col"|1.2 NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|Super jump
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| |colspan="2" | Can perform||colspan="2" | Cannot perform
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| |-
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| !scope="row"|[[Boomerang]]
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| |colspan="2" | Catching the boomerang cancels the grapple animation, allowing Link to use Spin Attack||colspan="2"|Catching the boomerang does not cancel the grapple animation
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| |-
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| !scope="row"|[[Spin Attack]]
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| |colspan="2" | Has a lingering semi-spike with a trajectory of 0 degrees|| colspan="2" | Sends opponents at the same angle as a strong hit (trajectory: scales up to 45 dependent on enemy %)
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| |}
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| | |
| ==={{SSBM|Mario}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|Weight
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| |100||98
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| |}
| |
| | |
| ==={{SSBM|Marth}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
| |
| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
| |
| |-
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| !scope="row"|Weight
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| |87||85
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| |-
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| !scope="row"|Maximum aerial velocity
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| |0.90||0.85
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| |-
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| !scope="row"|Down aerial
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| |[[Spike]]s opponents||[[Meteor smash]]es opponents
| |
| |}
| |
| | |
| ==={{SSBM|Mewtwo}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|1.0 NTSC
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| !scope="col"|1.1 NTSC
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| !scope="col"|1.2 NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|[[Shadow glitch]]
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| |Can perform ||colspan="3" | Cannot perform
| |
| |}
| |
| | |
| ==={{SSBM|Mr. Game & Watch}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
| |
| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|{{SSBM|Bowser}}'s down throw
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| |Undamaged by it||Will take damage from it
| |
| |}
| |
| | |
| ==={{SSBM|Ness}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|1.0 NTSC
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| !scope="col"|1.1 NTSC
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| !scope="col"|1.2 NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|Up smash
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| |Can be charged while standing over a ledge ||colspan="3" | Cannot be charged while standing over a ledge
| |
| |-
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| !scope="row"|Down smash
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| |Can be charged while standing over a ledge ||colspan="3" | Cannot be charged while standing over a ledge
| |
| |}
| |
| | |
| ==={{SSBM|Peach}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
| |
| |-
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| !scope="col"|
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| !scope="col"|1.0 NTSC
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| !scope="col"|1.1 NTSC
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| !scope="col"|1.2 NTSC
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| !scope="col"|PAL
| |
| |-
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| !scope="row"|Turnip freeze
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| |colspan="2" | Can perform ||colspan="2" | Cannot perform
| |
| |}
| |
| | |
| ==={{SSBM|Samus}}===
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| {|class="wikitable" style="text-align: center; width: 1000px"
| |
| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
| |
| |-
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| !scope="row"|[[Grapple Beam]]
| |
| |Can use Extended Grapple and can bomb jump after grapple is used in midair || Cannot use Extended Grapple and cannot bomb jump out of grapple beam
| |
| |}
| |
| | |
| ==={{SSBM|Sheik}}===
| |
| {|class="wikitable" style="text-align: center; width: 1000px"
| |
| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
| |
| |-
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| !scope="row"|Up smash
| |
| |Deals 17% sweetspotted and uncharged||Deals 16% sweetspotted and uncharged
| |
| |-
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| !scope="row"|Up aerial
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| |Deals 12% and has 120 knockback growth||Deals 10% and has 110 knockback growth
| |
| |-
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| !scope="row"|Down throw
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| |Trajectory is 80 degrees, allowing guaranteed followup into many other moves||Trajectory is 60 degrees, only allowing guaranteed followup into dash attack
| |
| |}
| |
| | |
| ==={{SSBM|Yoshi}}===
| |
| {|class="wikitable" style="text-align: center; width: 1000px"
| |
| |-
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| !scope="col"|
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| !scope="col"|All NTSC
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| !scope="col"|PAL
| |
| |-
| |
| !scope="row"|Weight
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| |108||111
| |
| |-
| |
| !scope="row"|Forward smash
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| |Deals 16%||Deals 17%
| |
| |-
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| !scope="row"|Up smash
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| |Deals 14%||Deals 15%
| |
| |-
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| !scope="row"|Down aerial
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| |Deals 51% (all hits)||Deals 38% (all hits)
| |
| |}
| |
| | |
| ==={{SSBM|Young Link}}===
| |
| {|class="wikitable" style="text-align: center; width: 1000px"
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| |-
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| !scope="col"|
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| !scope="col"|1.0 NTSC
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| !scope="col"|1.1 NTSC
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| !scope="col"|1.2 NTSC
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| !scope="col"|PAL
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| |-
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| !scope="row"|Super jump
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| |colspan="2" | Can perform ||colspan="2" | Cannot perform
| |
| |}
| |