User:Mousehunter321/Sandbox: Difference between revisions

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==Game disc==
==<big>Unverified</big> stuff for testing/adding to trivia sections==
The text found near the center of the back of the ''Melee'' game disc indicates the version of the game.


{|class="wikitable"
===Melee===
!Version!!Text
*[http://www.smashboards.com/showpost.php?p=14897415&postcount=21 Random info]
|-
|1.0 NTSC||DOL-GALE 0-00
|-
|1.1 NTSC||DOL-GALE 0-01
|-
|1.2 NTSC||DOL-GALE 0-02
|-
|PAL|| DOL-GALP 0-00
|}


==Characters==
===SSB===
==={{SSBM|Bowser}}===
*[http://www.smashboards.com/showthread.php?t=251000 Glitches]
{|class="wikitable" style="text-align: center; width: 1000px"
*Inhale spit star deals different damage for Yoshi/DK.
|-
*[http://www.smashboards.com/showthread.php?t=304495 Controllers?]
!scope="col"|
*[http://www.youtube.com/watch?v=Cu_pybtqi_g Falcon's fthrow knocks opponents more vertical if used on the edge of a platform.]
!scope="col"|1.0 NTSC
!scope="col"|1.1 NTSC
!scope="col"|1.2 NTSC
!scope="col"|PAL
|-
!scope="row"|Weight
|colspan="3" | 118||117
|-
!scope="row"|Down throw
|colspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch
|-
!scope="row"|[[Flame cancel]]
|colspan="2" | Can perform||colspan="2" | Cannot perform
|}


==={{SSBM|Captain Falcon}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Rapid jab
|Automatically initiates after three presses of the A button unless cancelled||Initiates only after four presses of the A button
|-
!scope="row"|[[Knee Smash]]
|Sourspot (the latter 2/3 of the animation) deals 6% damage and has 35 base knockback||Sourspot deals 3% damage and has 30 base knockback
|}


==={{SSBM|Donkey Kong}}===
==Other==
{|class="wikitable" style="text-align: center; width: 1000px"
*DK's Giant Punch is stronger if you don't store the charge before using it? (Brawl and 64)
|-
*Surviving Jigglypuff's [[shield jump]] in Brawl?
!scope="col"|
*[http://pastebin.com/x9pecxAc IRC discussion on official artwork]
!scope="col"|All NTSC
*Tap jumping and how disabling it changes OOS inputs
!scope="col"|PAL
*Hard vs. soft landings
|-
*Samus/ZSS take more stun from lasers?!
!scope="row"|[[Giant Punch]]
*ICs chaingrabbing, how to do it with zero risk of tripping
|Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]||Being hit out of Spinning Kong does not affect Giant Punch's charge
|}
 
==={{SSBM|Falco}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Down aerial
|[[Spike]]s opponents during all frames||Sends opponents up and away for the second half of the animation
|-
!scope="row"|Down throw
|Fox cannot tech out||Fox can tech out
|}
 
==={{SSBM|Fox}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Weight
|75||73
|-
!scope="row"|Up smash
|Deals 18%||Deals 17%
|-
!scope="row"|Down smash
|Deals 15% ||Deals 13%
|-
!scope="row"|[[Fire Fox]]
|Strong hitbox deals 14%||Strong hitbox deals 12%; travels a distance halfway between the distance traveled by [[Fire Bird]] and Fire Fox in NTSC
|}
 
==={{SSBM|Ganondorf}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|NTSC 1.0
!scope="col"|NTSC 1.1
!scope="col"|NTSC 1.2
!scope="col"|PAL
|-
!scope="row"|Neutral aerial
|Hits on frames 7-8 then 16-17||colspan="3" | Hits on frames 7-8 then 20-21
|-
!scope="row"|Forward aerial
|colspan="3" | Base knockback is 60 || Base knockback is 40
|-
!scope="row"|Down aerial
|colspan="3" | Deals 22% || Deals 21%
|}
 
==={{SSBM|Ice Climbers}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|NTSC 1.0
!scope="col"|NTSC 1.1
!scope="col"|NTSC 1.2
!scope="col"|PAL
|-
!scope="row"|[[Freeze glitch]]
|colspan="2" | Can perform||colspan="2" | Cannot perform
|}
 
==={{SSBM|Jigglypuff}}===
 
==={{SSBM|Kirby}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Weight
|70||74
|-
!scope="row"|Dash speed
|1.4||1.5
|-
!scope="row"|Dash attack
|Deals 8% and has 66 knockback growth||Deals 9% and has 50 knockback growth
|-
!scope="row"|Forward aerial
|Landing lag is 20 frames (10 if l-cancelled)||Landing lag is 18 frames (9 if l-cancelled)
|}
 
==={{SSBM|Link}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|1.0 NTSC
!scope="col"|1.1 NTSC
!scope="col"|1.2 NTSC
!scope="col"|PAL
|-
!scope="row"|Super jump
|colspan="2" | Can perform||colspan="2" | Cannot perform
|-
!scope="row"|[[Boomerang]]
|colspan="2" | Catching the boomerang cancels the grapple animation, allowing Link to use Spin Attack||colspan="2"|Catching the boomerang does not cancel the grapple animation
|-
!scope="row"|[[Spin Attack]]
|colspan="2" | Has a lingering semi-spike with a trajectory of 0 degrees|| colspan="2" | Sends opponents at the same angle as a strong hit (trajectory: scales up to 45 dependent on enemy %)
|}
 
==={{SSBM|Mario}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Weight
|100||98
|}
 
==={{SSBM|Marth}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Weight
|87||85
|-
!scope="row"|Maximum aerial velocity
|0.90||0.85
|-
!scope="row"|Down aerial
|[[Spike]]s opponents||[[Meteor smash]]es opponents
|}
 
==={{SSBM|Mewtwo}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|1.0 NTSC
!scope="col"|1.1 NTSC
!scope="col"|1.2 NTSC
!scope="col"|PAL
|-
!scope="row"|[[Shadow glitch]]
|Can perform ||colspan="3" | Cannot perform
|}
 
==={{SSBM|Mr. Game & Watch}}===
 
==={{SSBM|Ness}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|1.0 NTSC
!scope="col"|1.1 NTSC
!scope="col"|1.2 NTSC
!scope="col"|PAL
|-
!scope="row"|Up smash
|Can be charged while standing over a ledge ||colspan="3" | Cannot be charged while standing over a ledge
|-
!scope="row"|Down smash
|Can be charged while standing over a ledge ||colspan="3" | Cannot be charged while standing over a ledge
|}
 
==={{SSBM|Peach}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|1.0 NTSC
!scope="col"|1.1 NTSC
!scope="col"|1.2 NTSC
!scope="col"|PAL
|-
!scope="row"|Turnip freeze
|colspan="2" | Can perform ||colspan="2" | Cannot perform
|}
 
==={{SSBM|Samus}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|[[Grapple Beam]]
|Can use Extended Grapple and can bomb jump after grapple is used in midair || Cannot use Extended Grapple and cannot bomb jump out of grapple beam
|}
 
==={{SSBM|Sheik}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Up smash
|Deals 17% sweetspotted and uncharged||Deals 16% sweetspotted and uncharged
|-
!scope="row"|Up aerial
|Deals 12% and has 120 knockback growth||Deals 10% and has 110 knockback growth
|-
!scope="row"|Down throw
|Trajectory is 80 degrees, allowing guaranteed followup into many other moves||Trajectory is 60 degrees, only allowing guaranteed followup into dash attack
|}
 
==={{SSBM|Yoshi}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|All NTSC
!scope="col"|PAL
|-
!scope="row"|Weight
|108||111
|-
!scope="row"|Forward smash
|Deals 16%||Deals 17%
|-
!scope="row"|Up smash
|Deals 14%||Deals 15%
|-
!scope="row"|Down aerial
|Deals 51% (all hits)||Deals 38% (all hits)
|}
 
==={{SSBM|Young Link}}===
{|class="wikitable" style="text-align: center; width: 1000px"
|-
!scope="col"|
!scope="col"|1.0 NTSC
!scope="col"|1.1 NTSC
!scope="col"|1.2 NTSC
!scope="col"|PAL
|-
!scope="row"|Super jump
|colspan="2" | Can perform ||colspan="2" |  Cannot perform
|}

Latest revision as of 03:43, December 22, 2013

Unverified stuff for testing/adding to trivia sections[edit]

Melee[edit]

SSB[edit]


Other[edit]

  • DK's Giant Punch is stronger if you don't store the charge before using it? (Brawl and 64)
  • Surviving Jigglypuff's shield jump in Brawl?
  • IRC discussion on official artwork
  • Tap jumping and how disabling it changes OOS inputs
  • Hard vs. soft landings
  • Samus/ZSS take more stun from lasers?!
  • ICs chaingrabbing, how to do it with zero risk of tripping