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User:Mousehunter321/Sandbox: Difference between revisions

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==Game disc==
==<big>Unverified</big> stuff for testing/adding to trivia sections==
The text found near the center of the back of the ''Melee'' game disc indicates the version of the game.


{|class="wikitable"
===Melee===
!Version!!Text
*[http://www.smashboards.com/showpost.php?p=14897415&postcount=21 Random info]
|-
|1.0 NTSC||DOL-GALE 0-00
|-
|1.1 NTSC||DOL-GALE 0-01
|-
|1.2 NTSC||DOL-GALE 0-02
|-
|PAL||?
|}
==Characters==
==={{SSBM|Bowser}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Weight
!scope="col"|Down throw
!scope="col"|[[Flame cancel]]
|-
!scope="row"|1.0 NTSC
|rowspan="3" | 118||rowspan="3" | Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch||rowspan="2" | Can use
|-
!scope="row"|1.1 NTSC
|-
!scope="row"|1.2 NTSC
|rowspan="2" | Can't use
|-
!scope="row"|PAL
|117||Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch
|}


==={{SSBM|Captain Falcon}}===
===SSB===
{|class="wikitable"
*[http://www.smashboards.com/showthread.php?t=251000 Glitches]
|-
*Inhale spit star deals different damage for Yoshi/DK.
!scope="col"|
*[http://www.smashboards.com/showthread.php?t=304495 Controllers?]
!scope="col"|Jab
*[http://www.youtube.com/watch?v=Cu_pybtqi_g Falcon's fthrow knocks opponents more vertical if used on the edge of a platform.]
!scope="col"|[[Knee Smash]]
|-
!scope="row"|All NTSC
|Rapid jab automatically initiates after three presses of the A button unless cancelled||Sourspot (the latter 2/3 of the animation) does 6% damage and has 35 base knockback
|-
!scope="row"|PAL
|Rapid jab initiates only after four presses of the A button||Sourspot (the latter 2/3 of the animation) does 3% damage and has 30 base knockback
|}


==={{SSBM|Donkey Kong}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|[[Giant Punch]]
|-
!scope="row"|All NTSC
|Donkey Kong will lose his charge if he is hit out of [[Spinning Kong]]
|-
!scope="row"|PAL
|Being hit out of Spinning Kong does not affect Giant Punch's charge
|}


==={{SSBM|Falco}}===
==Other==
{|class="wikitable"
*DK's Giant Punch is stronger if you don't store the charge before using it? (Brawl and 64)
|-
*Surviving Jigglypuff's [[shield jump]] in Brawl?
!scope="col"|
*[http://pastebin.com/x9pecxAc IRC discussion on official artwork]
!scope="col"|Down aerial
*Tap jumping and how disabling it changes OOS inputs
!scope="col"|Down throw
*Hard vs. soft landings
|-
*Samus/ZSS take more stun from lasers?!
!scope="row"|All NTSC
*ICs chaingrabbing, how to do it with zero risk of tripping
|[[Spike]]s opponents during all frames||''Fox cannot tech out''
|-
!scope="row"|PAL
|Sends opponents up and away for the second half of the animation||Fox can tech out
|}
 
==={{SSBM|Fox}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Weight
!scope="col"|Up smash
!scope="col"|Down smash
!scope="col"|[[Fire Fox]]
|-
!scope="row"|All NTSC
|75||Does 18% damage ||Does 15% damage||''Does 14% damage'' 
|-
!scope="row"|PAL
|73||Does 17% damage||Does 13% damage||''Does 12% damage'' and travels a distance halfway between the distance traveled by [[Fire Bird]] and Fire Fox in NTSC 
|}
 
==={{SSBM|Ganondorf}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Neutral aerial
!scope="col"|Forward aerial
!scope="col"|Down aerial
|-
!scope="row"|NTSC 1.0
|Neutral aerial hits on frames 7-8 then 16-17||rowspan="2" | Base knockback is 60||rowspan="2" | Does 22% damage
|-
!scope="row"|NTSC 1.1, 1.2
|rowspan="2" | Neutral aerial hits on frames 7-8 then 20-21
|-
!scope="row"|PAL
|Base knockback is 40||Does 21% damage
|}
==={{SSBM|Ice Climbers}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|[[Freeze glitch]]
|-
!scope="row"|NTSC 1.0, 1.1
|Can perform
|-
!scope="row"|NTSC 1.1, PAL
|Cannot perform
|}
 
==={{SSBM|Jigglypuff}}===
 
==={{SSBM|Kirby}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Weight
!scope="col"|Dash speed
!scope="col"|Dash attack
!scope="col"|Forward aerial
|-
|scope="row"|All NTSC
|70||Dash speed is 1.4||Does 8% and has 66 knockback growth||Landing lag is 20 frames (10 if l-cancelled)
|-
|scope="row"|PAL
|74||Dash speed is 1.5||Does 9% and has 50 knockback growth||Landing lag is 18 frames (9 if l-cancelled)
|}
 
==={{SSBM|Link}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Super Jump
!scope="col"|[[Boomerang]]
!scope="col"|[[Spin Attack]]
|-
!scope="row"|1.0, 1.1 NTSC
|Can perform||Catching the boomerang cancels the grapple animation, allowing Link to use Spin Attack||rowspan="2" | Has a lingering semi-spike with a trajectory of 0 degrees
|-
!scope="row"|1.2 NTSC
|rowspan="2" | Cannot perform||rowspan="2"|Catching the boomerang does not cancel the grapple animation
|-
!scope="row"|PAL
|Sends opponents at the same angle as a strong hit (trajectory: scales up to 45 dependent on enemy %)
|}
 
==={{SSBM|Mario}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Weight
|-
!scope="row"|All NTSC
|100
|-
!scope="row"|PAL
|98
|}
 
==={{SSBM|Marth}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Weight
!scope="col"|Maximum aerial velocity
!scope="col"|Down aerial
|-
!scope="row"|All NTSC
|87||0.90||[[Spike]]s opponents
|-
!scope="row"|PAL
|85||0.85||[[Meteor smash]]es opponents
|}
 
==={{SSBM|Mewtwo}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|[[Shadow glitch]]
|-
!scope="row"|1.0 NTSC
|Can perform
|-
!scope="row"|1.1, 1.2 NTSC, PAL
|Cannot perform
|}
 
==={{SSBM|Mr. Game & Watch}}===
 
==={{SSBM|Ness}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Up smash
!scope="col"|Down smash
|-
!scope="row"|1.0 NTSC
|colspan="2" | Can be charged while standing over a ledge
|-
!scop="row"|1.1, 1.2 NTSC, PAL
|colspan="2" | Cannot be charged while standing over a ledge
|}
 
==={{SSBM|Peach}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Turnip freeze
|-
!scope="row"|1.0, 1.1 NTSC
|Can perform
|-
!scope="row"|1.2 NTSC, PAL
|Cannot perform
|}
 
==={{SSBM|Samus}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Grapple beam
|-
!scope="row"|All NTSC
|Can use Extended Grapple and can bomb jump after grapple is used in midair
|-
!scope="row"|PAL
|Cannot use Extended grapple and cannot bomb jump out of grapple beam
|}
 
==={{SSBM|Sheik}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Up smash
!scope="col"|Up aerial
!scope="col"|Down throw
|-
!scope="row"|All NTSC
|Deals 17% sweetspotted and uncharged||Does 12% and has 120 knockback growth||Trajectory is 80 degrees, allowing guaranteed followup into many other moves
|-
!scope="row"|PAL
|Deals 16% sweetspotted and uncharged||Does 10% and has 110 knockback growth||Trajectory is 60 degrees, only allowing guaranteed followup into dash attack
|}
 
==={{SSBM|Yoshi}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Weight
!scope="col"|Forward smash
!scope="col"|Up smash
!scope="col"|Down aerial
|-
!scope="row"|All NTSC
|108||Deals 16%||Deals 14%||Deals 51% (all hits)
|-
!scope="row"|PAL
|111||Deals 17%||Deals 15%||Deals 38% (all hits)
|}
 
==={{SSBM|Young Link}}===
{|class="wikitable"
|-
!scope="col"|
!scope="col"|Super jump
|-
!scope="row"|1.0, 1.1 NTSC
|Can perform
|-
!scope="row"|1.2 NTSC, PAL
|Cannot perform
|}

Latest revision as of 04:43, December 22, 2013

Unverified stuff for testing/adding to trivia sections[edit]

Melee[edit]

SSB[edit]


Other[edit]

  • DK's Giant Punch is stronger if you don't store the charge before using it? (Brawl and 64)
  • Surviving Jigglypuff's shield jump in Brawl?
  • IRC discussion on official artwork
  • Tap jumping and how disabling it changes OOS inputs
  • Hard vs. soft landings
  • Samus/ZSS take more stun from lasers?!
  • ICs chaingrabbing, how to do it with zero risk of tripping