Project M

Zelda (PM): Difference between revisions

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!Neutral special
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Revision as of 23:45, December 18, 2013

Stub.png
For the original version of Zelda which this mod's Zelda was based off of gameplay-wise, see Zelda (SSBM).
For the unmodded version of Zelda, see Zelda (SSBB).
Zelda
in Project M and Project+
Zelda SSBB.jpg
ZeldaSymbol.svg
Universe The Legend of Zelda
Base game appearance Brawl
Zelda (SSBB)

Zelda is a playable character in the Brawl mod Project M.

Attributes

Similar to Bowser, Zelda was one of the most buffed characters from Melee and Brawl to Project M, making her a reliable fighter without need of Sheik. General buffs include better KO power for her magic moves, as well as increased combo potential for weak moves, plus her special moves are more efficient and can be canceled earlier.

Changes from Melee to PM

  • Buff Neutral aerial's multiple hits link into each other much better (an improvement that is also seen on the rest of her moveset) and the hitboxes are larger.
  • Buff Zelda's Lightning Kicks have two sweetspots: a larger Melee sized one that is weaker than in Melee but still deals good knockback and damage, and Brawl sized sweetspots that are extremely powerful. They deal 18% and 22% damage, respectively. They also have an electric flub sourspot (15%) and a body hitbox sourspot (8%), so the move is still effective at either damaging or KOing no matter where it hits.
  • Buff Up aerial has an early hitbox at the base of her fingertips which deals 3% electric damage and links into her up air sweetspot. The explosion also deals 18% if it hits at the center (3% more).
  • Buff Down aerial has also been made to sweetspot on grounded opponents in addition to aerial opponents. While sourspot deals stronger damage, sweetspot is significantly stronger than in Brawl, and both are more powerful on aerial foes.
  • Buff Nayru's Love is land cancelable after the attack frames end, and while the ground version has no such cancel, it posseses improved invulnerability.
  • Buff Din's Fire no longer enforces helplessness.
  • Buff Farore's Wind can air dodge to interrupt teleporting from the ground, giving Zelda the ability to waveland or pseudo-wavedash any time during the duration of the move. The disappearing hitbox also has its Melee power.
  • Buff Can act out of Transform sooner, like Sheik.
  • Buff Pummel now does 4% damage (1% more) per use, racking up damage better.
  • Buff Up throw can now be used to chaingrab opponents.
  • Buff Down throw is stronger, dealing 16% damage (6% more).
  • Nerf Up air has a sourspot at the bottom that deals 12% damage (3% less).
  • Nerf Up throw has weaker damage (9%) and knockback.
  • Change Din's Fire functions significantly differently. Upon releasing a fireball, instead of quickly exploding it stops and hangs in the air for several seconds before exploding. Touching a suspended fireball does 8% damage. Using the move again resets the timer on fireballs that already exist (up to three can exist at once). In addition to these changes, the control of fireballs is massively increased to the point where fireballs can almost loop in circles. After the fireballs are suspended for too long, they explode (like the original attack), possesing wide hitboxes that deal 12% damage each with strong knockback.
  • Change Most magic attacks were given additional sparkles, denoting their increased strength.
  • Change Sidestep has a magic effect.
  • Change Down taunt now emits the "Puzzle Solved" jingle.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Short Flash
Forward tilt Mystic Swipe
Up tilt Protective Sweep
Down tilt Trip
Dash attack Magical Push
Forward smash Shining Palm
Up smash Power Sweep
Down smash Compass Spin
Neutral aerial Magic Spin
Forward aerial Lightning Kick
Back aerial Reverse Lightning Kick
Up aerial Condensed Blast
Down aerial Meteor Heel
Grab Magical Hold
Pummel Hex
Forward throw Levitation
Back throw Reverse Levitation
Up throw Levitation Launch
Down throw Plasma Beat
Floor attack (front) Floor Spin
Floor attack (back) Back Spin
Floor attack (trip) Sit Spin
Edge attack (fast) Quick Kick
Edge attack (slow) Slow Swipe
Neutral special Nayru's Love
Side special Din's Fire
Up special Farore's Wind
Down special Transform
Final Smash Light Arrow

In competitive play

Notable players

External links