Roy (PM): Difference between revisions
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!Neutral attack | !Neutral attack | ||
| || || | |Horizontal Slash || ||Roy performs one single horizontal slash. Deals low damage and low knockback, even at the sweetspot. | ||
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!Forward tilt | !Forward tilt | ||
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!Up tilt | !Up tilt | ||
| || || | |Reverse Pendulum || ||Roy grabs his sword with both hands and swings in an arc upwards. Low start and end lag, with decent knockback. | ||
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!Down tilt | !Down tilt | ||
| || || | |Low Stab || ||Roy thrusts his sword low. Low start lag with moderate end lag. Has great vertical knockback, which can lead into combos. | ||
<!--Crawl attack--> | <!--Crawl attack--> | ||
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!Dash attack | !Dash attack | ||
| || || | |Dash Strike || ||Roy lunges forward and slashes his sword. Somewhat moderate start and end lag. Decent knockback and can lead into combos or dash dancing. | ||
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!Forward smash | !Forward smash | ||
| || || | |Flame Slash || ||A sword plunge to the ground. Low start lag with moderate end lag, great range, along with extreme knockback and damage near the base of the sword. However, near the tip of the sword, the knockback and damage are severely reduced. | ||
|- | |- | ||
!Up smash | !Up smash | ||
| || || | |Upwards Thrust || ||An upward thrust above Roy's body. Low start up lag with high end lag, and decent vertical range. It traps opponents in for great damage, and can link into combos at low percentages. The tip can meteor smash at the very first frames of the attack, as long as it doesn't link to another part. Causes a flame effect, should it hit. | ||
|- | |- | ||
!Down smash | !Down smash | ||
| || || | |Low Twirl || ||A low spin around Roy's body. Low start and end lag, with decent range and knockback. More powerful near the base of the sword, and causes flame effect if it connects. | ||
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!Neutral aerial | !Neutral aerial | ||
| || || | |Flame Spin || ||A fast 180 degree spin. Low start and end lag, with moderate landing lag. Two attacks may link together for decent damage, with relative knockback. Causes a flame effect if it connects. | ||
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!Forward aerial | !Forward aerial | ||
| || || | |Aerial Swipe || ||A fast swipe in front of Roy. Low start lag with somewhat moderate end lag, and moderate landing lag. Sweetspot (middle of the sword) gives more damage and knockback, while sourspot (near the tip of the sword) causes relatively low damage and mediocre knockback. | ||
|- | |- | ||
!Back aerial | !Back aerial | ||
| || || | |Turn Slash || ||A very quick 180 degree slash behind Roy. Very low start lag, but very high end lag, with moderate landing lag. Acts the same as the ''Melee'' counterpart, however, Roy does not turn his body, giving him somewhat better options. It is also a decent tool for edge-guarding and gimping due to Roy's falling speed having a decrease. | ||
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!Up aerial | !Up aerial | ||
| || || | |Somersault Slash || ||An upward slash, causing Roy to somersault. Moderate start lag, high end lag, and moderate landing lag. The sweetspot has been given more knockback so Roy can execute better combos. However, his sourspot has lower damage and mediocre knockback. | ||
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!Down aerial | !Down aerial | ||
| || || | |Pendulum Fire Slash || ||A pendulum slash downwards. It has been changed from ''Melee'' drastically. Though it retains the same start lag, its end and landing lag has been sped up. Also, its meteor smash range has been increased to the middle of the blade, and its knockback has been increased, making it even more dangerous. However, its sourspot has barely been changed. Should the sweetspot (meteor smash) connect, it causes a flame effect. | ||
<!--Grab aerial--> | <!--Grab aerial--> | ||
<!--Glide attack--> | <!--Glide attack--> | ||
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!Grab | !Grab | ||
| || || | |Grip || ||Roy attempts to grip to the opponent. The grab range has been increased, making it better. Low start and end lag. | ||
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!Pummel | !Pummel | ||
| || || | |Knee Pelt || ||Roy hits the opponent with his knees, causing decent damage. | ||
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!Forward throw | !Forward throw | ||
| || || | |Quick Throw || ||Roy throws the opponent at blinding speed. Low start and end lag, and can link into combos or chain grabs at moderate percentages. Can also lead into other attacks, like his Forward smash, for example. | ||
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!Back throw | !Back throw | ||
| || || | |Pull Drop || ||Roy throws the opponent at blinding speed backwards. Low start and end lag, but unlike his forward throw, cannot link into combos at low percentages as easily. However, it can link into various attacks. | ||
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!Up throw | !Up throw | ||
| || || | |Toss || ||Roy tosses the opponent upwards. Low start and end lag. Great for chaingrabs and combos. | ||
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!Down throw | !Down throw | ||
| || || | |"V" Drop || ||Roy throws the opponent down in a "V" shape. Moderate start and end lag, decent knockback and can link into his forward smash. | ||
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!Floor attack (front) | !Floor attack (front) | ||
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!Down special | !Down special | ||
| || || | |[[Counter]] || ||Roy uses his counterattack. Opponents that attack him will be struck back by Roy with more damage dealt to them. Moderate start lag with high end lag, and slows Roy down in mid-air. At the sweetspot, near the base, there is a chance that the opponent may go into an upside-down "V" when hit, however, this doesn't happen at the sourspot. It also causes a flame effect. | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
| || ||Roy starts his attack similarly to Marth's and lunges at the opponent and traps them with a flurry of attacks. Finally, he performs a large column of fire to send the opponent(s) flying. A very interesting note is that this Final Smash is a cinematic Final Smash; should it hit, the camera angle turns toward the right. | |Limit || ||Roy starts his attack similarly to Marth's and lunges at the opponent and traps them with a flurry of attacks. Finally, he performs a large column of fire to send the opponent(s) flying. A very interesting note is that this Final Smash is a cinematic Final Smash; should it hit, the camera angle turns toward the right. | ||
|} | |} | ||
Revision as of 00:27, December 15, 2013
Roy in Project M and Project+ | |
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Universe | Fire Emblem |
Base game appearance | Melee |
Roy is a playable character in the Brawl mod Project M. He is one of the two characters that was not originally playable in Brawl, the other being Mewtwo.
Attributes
Changes from Melee to PM
- Improved base moveset, with extra damage or knockback adjustments tacked on.
- Up tilt now covers a larger, half-circle area above Roy.
- General improvements to his retained aerials, most significantly a much larger and powerful flaming sweetspot on his previously near useless down aerial. For his changed aerials, his new neutral aerial has much more range and a flame effect, while his back aerial is now a powerful finisher, both now having a slightly different animation.
- Double-Edge Dance's utility has improved significantly, with the move now linking much more fluidly, and the fourth strike serving varieties of purposes. A backwards fourth strike has also been added to the repertoire, being a powerful finishing move against opponents who attempt to reposition themselves behind Roy.
- Roy's dash attack is cancellable, which allows him to DACUS; this further improves his mobility and is an additional approaching option.
- Roy's down smash is now a spinning sword sweep with less ending lag and better knockback, having more utility than his previous one. It also has a flame effect.
- Flare Blade is more powerful.
- Roy's grab range has been significantly increased.
- Forward tilt is now a long-ranged stab.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Horizontal Slash | Roy performs one single horizontal slash. Deals low damage and low knockback, even at the sweetspot. | |
Forward tilt | Flare Thrust | Roy thrusts his sword forward. It has considerable range and power, with low start and end lag. | |
Up tilt | Reverse Pendulum | Roy grabs his sword with both hands and swings in an arc upwards. Low start and end lag, with decent knockback. | |
Down tilt | Low Stab | Roy thrusts his sword low. Low start lag with moderate end lag. Has great vertical knockback, which can lead into combos. | |
Dash attack | Dash Strike | Roy lunges forward and slashes his sword. Somewhat moderate start and end lag. Decent knockback and can lead into combos or dash dancing. | |
Forward smash | Flame Slash | A sword plunge to the ground. Low start lag with moderate end lag, great range, along with extreme knockback and damage near the base of the sword. However, near the tip of the sword, the knockback and damage are severely reduced. | |
Up smash | Upwards Thrust | An upward thrust above Roy's body. Low start up lag with high end lag, and decent vertical range. It traps opponents in for great damage, and can link into combos at low percentages. The tip can meteor smash at the very first frames of the attack, as long as it doesn't link to another part. Causes a flame effect, should it hit. | |
Down smash | Low Twirl | A low spin around Roy's body. Low start and end lag, with decent range and knockback. More powerful near the base of the sword, and causes flame effect if it connects. | |
Neutral aerial | Flame Spin | A fast 180 degree spin. Low start and end lag, with moderate landing lag. Two attacks may link together for decent damage, with relative knockback. Causes a flame effect if it connects. | |
Forward aerial | Aerial Swipe | A fast swipe in front of Roy. Low start lag with somewhat moderate end lag, and moderate landing lag. Sweetspot (middle of the sword) gives more damage and knockback, while sourspot (near the tip of the sword) causes relatively low damage and mediocre knockback. | |
Back aerial | Turn Slash | A very quick 180 degree slash behind Roy. Very low start lag, but very high end lag, with moderate landing lag. Acts the same as the Melee counterpart, however, Roy does not turn his body, giving him somewhat better options. It is also a decent tool for edge-guarding and gimping due to Roy's falling speed having a decrease. | |
Up aerial | Somersault Slash | An upward slash, causing Roy to somersault. Moderate start lag, high end lag, and moderate landing lag. The sweetspot has been given more knockback so Roy can execute better combos. However, his sourspot has lower damage and mediocre knockback. | |
Down aerial | Pendulum Fire Slash | A pendulum slash downwards. It has been changed from Melee drastically. Though it retains the same start lag, its end and landing lag has been sped up. Also, its meteor smash range has been increased to the middle of the blade, and its knockback has been increased, making it even more dangerous. However, its sourspot has barely been changed. Should the sweetspot (meteor smash) connect, it causes a flame effect. | |
Grab | Grip | Roy attempts to grip to the opponent. The grab range has been increased, making it better. Low start and end lag. | |
Pummel | Knee Pelt | Roy hits the opponent with his knees, causing decent damage. | |
Forward throw | Quick Throw | Roy throws the opponent at blinding speed. Low start and end lag, and can link into combos or chain grabs at moderate percentages. Can also lead into other attacks, like his Forward smash, for example. | |
Back throw | Pull Drop | Roy throws the opponent at blinding speed backwards. Low start and end lag, but unlike his forward throw, cannot link into combos at low percentages as easily. However, it can link into various attacks. | |
Up throw | Toss | Roy tosses the opponent upwards. Low start and end lag. Great for chaingrabs and combos. | |
Down throw | "V" Drop | Roy throws the opponent down in a "V" shape. Moderate start and end lag, decent knockback and can link into his forward smash. | |
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | Flare Blade | Roy charges his sword for a powerful flame attack. The longer he holds it, the more powerful it is; if he keeps it charged, it becomes a very powerful explosion attack with extreme knockback and power, however, it damages Roy in the process. It is much more powerful than it was in Melee in terms of knockback. | |
Side special | Double-Edge Dance | Roy performs a sideways slash attack, and can follow up with 3 different variations for a total of 4 strikes. The third and fourth strikes have significant differences between each variation, allowing for Roy to adjust the attack based on the situation. | |
Up special | Blazer | Roy soars upwards with his flaming sword, burning opponents within his reach. Similar to Marth's Dolphin Slash, though noticeably different in that it hits multiple times, is slower, and has significant hang time, giving Roy somewhat of an advantage against impromptu edge-guard attempts. The move's animation in Project M has been modified as a reference to the Ryuenjin, a similar move used by Zero in Capcom's Vs. series of games. | |
Down special | Counter | Roy uses his counterattack. Opponents that attack him will be struck back by Roy with more damage dealt to them. Moderate start lag with high end lag, and slows Roy down in mid-air. At the sweetspot, near the base, there is a chance that the opponent may go into an upside-down "V" when hit, however, this doesn't happen at the sourspot. It also causes a flame effect. | |
Final Smash | Limit | Roy starts his attack similarly to Marth's and lunges at the opponent and traps them with a flurry of attacks. Finally, he performs a large column of fire to send the opponent(s) flying. A very interesting note is that this Final Smash is a cinematic Final Smash; should it hit, the camera angle turns toward the right. |
In competitive play
Notable Players
Trivia
- Roy was the first clone engine character to be announced for Project M.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |