Roy (PM): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Moveset) |
|||
Line 37: | Line 37: | ||
|- | |- | ||
!Forward tilt | !Forward tilt | ||
| || || | |Flare Thrust || ||Roy thrusts his sword forward. It has considerable range and power, with low start and end lag. | ||
|- | |- | ||
!Up tilt | !Up tilt | ||
Line 109: | Line 109: | ||
|- | |- | ||
!Neutral special | !Neutral special | ||
| || || | |[[Flare Blade]] || ||Roy charges his sword for a powerful flame attack. The longer he holds it, the more powerful it is; if he keeps it charged, it becomes a very powerful explosion attack with extreme knockback and power, however, it damages Roy in the process. It is much more powerful than it was in ''Melee'' in terms of knockback. | ||
|- | |- | ||
!Side special | !Side special | ||
Line 121: | Line 121: | ||
|- | |- | ||
!Final Smash | !Final Smash | ||
| || || | | || ||Roy starts his attack similarly to Marth's and lunges at the opponent and traps them with a flurry of attacks. Finally, he performs a large column of fire to send the opponent(s) flying. A very interesting note is that this Final Smash is a cinematic Final Smash; should it hit, the camera angle turns toward the right. | ||
|} | |} | ||
Revision as of 23:21, December 13, 2013
Roy in Project M and Project+ | |
---|---|
Universe | Fire Emblem |
Base game appearance | Melee |
Roy is a playable character in the Brawl mod Project M. He is one of the two characters that was not originally playable in Brawl, the other being Mewtwo.
Attributes
Changes from Melee to PM
- Improved base moveset, with extra damage or knockback adjustments tacked on.
- Up tilt now covers a larger, half-circle area above Roy.
- General improvements to his retained aerials, most significantly a much larger and powerful flaming sweetspot on his previously near useless down aerial. For his changed aerials, his new neutral aerial has much more range and a flame effect, while his back aerial is now a powerful finisher, both now having a slightly different animation.
- Double-Edge Dance's utility has improved significantly, with the move now linking much more fluidly, and the fourth strike serving varieties of purposes. A backwards fourth strike has also been added to the repertoire, being a powerful finishing move against opponents who attempt to reposition themselves behind Roy.
- Roy's dash attack is cancellable, which allows him to DACUS; this further improves his mobility and is an additional approaching option.
- Roy's down smash is now a spinning sword sweep with less ending lag and better knockback, having more utility than his previous one. It also has a flame effect.
- Flare Blade is more powerful.
- Roy's grab range has been significantly increased.
- Forward tilt is now a long-ranged stab.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | Flare Thrust | Roy thrusts his sword forward. It has considerable range and power, with low start and end lag. | |
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Grab | |||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | Flare Blade | Roy charges his sword for a powerful flame attack. The longer he holds it, the more powerful it is; if he keeps it charged, it becomes a very powerful explosion attack with extreme knockback and power, however, it damages Roy in the process. It is much more powerful than it was in Melee in terms of knockback. | |
Side special | Double-Edge Dance | Roy performs a sideways slash attack, and can follow up with 3 different variations for a total of 4 strikes. The third and fourth strikes have significant differences between each variation, allowing for Roy to adjust the attack based on the situation. | |
Up special | Blazer | Roy soars upwards with his flaming sword, burning opponents within his reach. Similar to Marth's Dolphin Slash, though noticeably different in that it hits multiple times, is slower, and has significant hang time, giving Roy somewhat of an advantage against impromptu edge-guard attempts. The move's animation in Project M has been modified as a reference to the Ryuenjin, a similar move used by Zero in Capcom's Vs. series of games. | |
Down special | |||
Final Smash | Roy starts his attack similarly to Marth's and lunges at the opponent and traps them with a flurry of attacks. Finally, he performs a large column of fire to send the opponent(s) flying. A very interesting note is that this Final Smash is a cinematic Final Smash; should it hit, the camera angle turns toward the right. |
In competitive play
Notable Players
Trivia
- Roy was the first clone engine character to be announced for P:M.
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |