Project M

Roy (PM): Difference between revisions

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*{{buff|Improved base moveset, with extra damage or knockback adjustments tacked on.}}
*{{buff|Improved base moveset, with extra damage or knockback adjustments tacked on.}}
*{{buff|Up tilt now covers a larger, half-circle area above Roy.}}
*{{buff|Up tilt now covers a larger, half-circle area above Roy.}}
*{{buff|General improvements to his retained aerials, most significantly a much larger and powerful flaming sweetspot on his previously useless [[down aerial]]. For his changed aerials, his new [[neutral aerial]] has much more range and a [[flame]] effect, while his [[back aerial]] is now a powerful finisher, both now having a slightly different animation.}}
*{{buff|General improvements to his retained aerials, most significantly a much larger and powerful flaming sweetspot on his previously near useless [[down aerial]]. For his changed aerials, his new [[neutral aerial]] has much more [[range]] and a [[flame]] effect, while his [[back aerial]] is now a powerful finisher, both now having a slightly different animation.}}
*{{buff|[[Double-Edge Dance]]'s utility has improved significantly, with the move now linking much more fluidly, and the fourth strike serving varieties of purposes. A backwards fourth strike has also been added to the repertoire, being a powerful finishing move against opponents who attempt to reposition themselves behind Roy.}}
*{{buff|[[Double-Edge Dance]]'s utility has improved significantly, with the move now linking much more fluidly, and the fourth strike serving varieties of purposes. A backwards fourth strike has also been added to the repertoire, being a powerful finishing move against opponents who attempt to reposition themselves behind Roy.}}
*{{buff|Roy's dash attack is cancellable, which allows him to [[DACUS]]; this further improves his mobility.}}
*{{buff|Roy's dash attack is cancellable, which allows him to [[DACUS]]; this further improves his mobility and is an additional [[approach]]ing option.}}
*{{buff|Roy's down smash is now a spinning sword sweep with less ending lag and better knockback, having more utility than his previous one. It also has a flame effect.}}
*{{buff|Roy's down smash is now a spinning sword sweep with less ending lag and better knockback, having more utility than his previous one. It also has a flame effect.}}
*{{buff|[[Flare Blade]] is more powerful.}}
*{{buff|[[Flare Blade]] is more powerful.}}
*{{buff|Roy's grab range has been significantly increased.}}
*{{buff|Roy's [[grab]] range has been significantly increased.}}
*{{change|Forward tilt is now a long-ranged stab.}}
*{{change|Forward tilt is now a long-ranged stab.}}



Revision as of 11:05, December 13, 2013

Stub.png
For the original version of Roy, see Roy (SSBM).
Roy
in Project M and Project+
Roy
FireEmblemSymbol.svg
Universe Fire Emblem
Base game appearance Melee
Roy (PM)

Roy is a playable character in the Brawl mod Project M. He is one of the two characters that was not originally playable in Brawl, the other being Mewtwo.

Attributes

Changes from Melee to PM

  • Buff Improved base moveset, with extra damage or knockback adjustments tacked on.
  • Buff Up tilt now covers a larger, half-circle area above Roy.
  • Buff General improvements to his retained aerials, most significantly a much larger and powerful flaming sweetspot on his previously near useless down aerial. For his changed aerials, his new neutral aerial has much more range and a flame effect, while his back aerial is now a powerful finisher, both now having a slightly different animation.
  • Buff Double-Edge Dance's utility has improved significantly, with the move now linking much more fluidly, and the fourth strike serving varieties of purposes. A backwards fourth strike has also been added to the repertoire, being a powerful finishing move against opponents who attempt to reposition themselves behind Roy.
  • Buff Roy's dash attack is cancellable, which allows him to DACUS; this further improves his mobility and is an additional approaching option.
  • Buff Roy's down smash is now a spinning sword sweep with less ending lag and better knockback, having more utility than his previous one. It also has a flame effect.
  • Buff Flare Blade is more powerful.
  • Buff Roy's grab range has been significantly increased.
  • Change Forward tilt is now a long-ranged stab.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special Double-Edge Dance Roy performs a sideways slash attack, and can follow up with 3 different variations for a total of 4 strikes. The third and fourth strikes have significant differences between each variation, allowing for Roy to adjust the attack based on the situation.
Up special Blazer Roy soars upwards with his flaming sword, burning opponents within his reach. Similar to Marth's Dolphin Slash, though noticeably different in that it hits multiple times, is slower, and has significant hang time, giving Roy somewhat of an advantage against impromptu edge-guard attempts. The move's animation in Project M has been modified as a reference to the Ryuenjin, a similar move used by Zero in Capcom's Vs. series of games.
Down special
Final Smash

In competitive play

Notable Players

Trivia

  • Roy was the first clone engine character to be announced for P:M.

External links