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Thunderspiking: Difference between revisions

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m (Clarification: is this referring to a kind of sliding DACUS that Pikachu has (on the DACUS page Pikachu is not listed as having a significant one)?)
m (Undid edit by Mr. Anon: Sliding up smash can refer to a running up smash, not necessarily a DACUS)
Line 5: Line 5:
'''Thunderspiking''' is a technique that [[Pikachu]] and [[Pichu]] can use by launching an opponent upwards (usually from an [[up smash]] or an [[up tilt]]) and subsequently using [[Thunder]] to [[Star KO]] them when they are near the upper [[blast line]], allowing them to score a vertical KO at rather low damage [[percentage]]s. This technique is often used as a combo finisher (notably at the end of {{Sm|Isai}}'s [[Greenhouse]] combo in ''Smash 64''), or just for [[KO]]ing. In ''Smash 64'', the tornado hazard on [[Hyrule Castle]] can be used by Pikachu players to set up a Thunderspike, due to its high vertical knockback.
'''Thunderspiking''' is a technique that [[Pikachu]] and [[Pichu]] can use by launching an opponent upwards (usually from an [[up smash]] or an [[up tilt]]) and subsequently using [[Thunder]] to [[Star KO]] them when they are near the upper [[blast line]], allowing them to score a vertical KO at rather low damage [[percentage]]s. This technique is often used as a combo finisher (notably at the end of {{Sm|Isai}}'s [[Greenhouse]] combo in ''Smash 64''), or just for [[KO]]ing. In ''Smash 64'', the tornado hazard on [[Hyrule Castle]] can be used by Pikachu players to set up a Thunderspike, due to its high vertical knockback.


In ''[[Super Smash Bros.]]'', Thunderspiking is very effective, as Thunder has infinite vertical range, allowing Pikachu to garner KOs by around 20%-30% less than just an up smash itself. However, it is harder to pull the technique off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height (though it's still rather high), the [[falling speed]]s of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in ''Melee'', making the Thunder more difficult to setup. In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this is a fast and useful KO setup). In addition, Thunderspiking can be used during an [[approach]] at KO percentages in ''Brawl'', as Pikachu can use a sliding up smash{{fact}} to set it up. However, opponents can [[air dodge]] without becoming helpless (allowing them to dodge the bolt), hindering its effectiveness.
In ''[[Super Smash Bros.]]'', Thunderspiking is very effective, as Thunder has infinite vertical range, allowing Pikachu to garner KOs by around 20%-30% less than just an up smash itself. However, it is harder to pull the technique off in ''[[Super Smash Bros. Melee]]'', as Thunder now strikes from a cloud at a fixed height (though it's still rather high), the [[falling speed]]s of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in ''Melee'', making the Thunder more difficult to setup. In ''[[Super Smash Bros. Brawl]]'', Thunderspiking is more effective than in ''Melee'' and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this is a fast and useful KO setup). In addition, Thunderspiking can be used during an [[approach]] at KO percentages in ''Brawl'', as Pikachu can use a sliding up smash to set it up. However, opponents can [[air dodge]] without becoming helpless (allowing them to dodge the bolt), hindering its effectiveness.


[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]

Revision as of 19:49, December 8, 2013

Merge.png It has been suggested that this article or section be merged with Thunder.
The reason given for the merge is: can be easily merged onto the page. (Discuss)
SSB64 Thunderspike First Hit.pngSSB64 Thunderspike Thunder Hit.png
Magnify-clip.pngMagnify-clip.png
An demonstration of a Thunderspike combo in Smash 64
where Pikachu uses an up smash on Mario and proceeded
to follow up by using Thunder to Star KO him.
Isai (Pikachu) performing the Greenhouse combo on SuPeRbOoMfAn (Fox), finishing the combo by performing a Thunderspike.

Thunderspiking is a technique that Pikachu and Pichu can use by launching an opponent upwards (usually from an up smash or an up tilt) and subsequently using Thunder to Star KO them when they are near the upper blast line, allowing them to score a vertical KO at rather low damage percentages. This technique is often used as a combo finisher (notably at the end of Isai's Greenhouse combo in Smash 64), or just for KOing. In Smash 64, the tornado hazard on Hyrule Castle can be used by Pikachu players to set up a Thunderspike, due to its high vertical knockback.

In Super Smash Bros., Thunderspiking is very effective, as Thunder has infinite vertical range, allowing Pikachu to garner KOs by around 20%-30% less than just an up smash itself. However, it is harder to pull the technique off in Super Smash Bros. Melee, as Thunder now strikes from a cloud at a fixed height (though it's still rather high), the falling speeds of characters are in general faster, and the move is slower and more laggy, along with Pikachu's up smash sending opponents at more of a horizontal angle in Melee, making the Thunder more difficult to setup. In Super Smash Bros. Brawl, Thunderspiking is more effective than in Melee and it is possible to combo into it with an up tilt at much lower percentages than in the previous two games (this is a fast and useful KO setup). In addition, Thunderspiking can be used during an approach at KO percentages in Brawl, as Pikachu can use a sliding up smash to set it up. However, opponents can air dodge without becoming helpless (allowing them to dodge the bolt), hindering its effectiveness.