Project M

Sonic (PM): Difference between revisions

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(I tested it. The grab release glitch on Sonic has not been removed, if you don't pummel or throw him.)
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*{{buff|Down aerial is much faster.}}
*{{buff|Down aerial is much faster.}}
*{{buff|[[Homing Attack]] now fires straight at the opponent. Sonic also strikes a pose after a successful hit. Pressing A during the duration of the Homing Attack lets Sonic use the Blast Attack, which is faster and has less ending lag, but has less range and does not track the opponent.}}
*{{buff|[[Homing Attack]] now fires straight at the opponent. Sonic also strikes a pose after a successful hit. Pressing A during the duration of the Homing Attack lets Sonic use the Blast Attack, which is faster and has less ending lag, but has less range and does not track the opponent.}}
*{{nerf|The [[grab release glitch]] on Sonic has not been removed, which hinders his recovery against characters with large grab ranges such as {{PM|King Dedede}}.}}
*{{change|[[Up tilt]] is now a foot uppercut with a single hitbox, instead of a double high kick.}}
*{{change|[[Up tilt]] is now a foot uppercut with a single hitbox, instead of a double high kick.}}
*{{change|New side special is a fast-starting spin attack with a variable height jump attached. Pressing the attack button turns the attack into a sliding kick and holding B allows Sonic to spin further. It also cancels upon falling off a ledge.}}
*{{change|New side special is a fast-starting spin attack with a variable height jump attached. Pressing the attack button turns the attack into a sliding kick and holding B allows Sonic to spin further. It also cancels upon falling off a ledge.}}

Revision as of 12:30, December 8, 2013

Stub.png
For the unmodded version of Sonic, see Sonic (SSBB).
Sonic
in Project M and Project+
Sonic SSBB.jpg
SonicSymbol.svg
Universe Sonic the Hedgehog
Base game appearance Brawl
Sonic (SSBB)

Sonic is a playable character in the Brawl mod Project M.

Attributes

Changes from Brawl to PM

  • Buff The new physics and the re-introduction of wavedashing gives Sonic much more options, improving his already outstanding mobility and allowing some moves to flow much better into each other.
  • Buff General move power for retained moves increased, most notably on his forward smash and up smash.
  • Buff Up smash has much less ending lag and only has two hitboxes; the first is weak, while the second is much stronger and produces more knockback.
  • Buff Down smash has changed to his "break-dance" move reminiscent of the Heavy Attack from Sonic Battle. It can deal up to 21% damage.
  • Buff New neutral aerial has a larger hitbox.
  • Buff New forward aerial, a front-flip kick, has much more utility and can meteor smash opponents at the sweetspot.
  • Buff Up aerial links better, and the sweetspot at the tips of his shoes can yield early KOs.
  • Buff Down aerial is much faster.
  • Buff Homing Attack now fires straight at the opponent. Sonic also strikes a pose after a successful hit. Pressing A during the duration of the Homing Attack lets Sonic use the Blast Attack, which is faster and has less ending lag, but has less range and does not track the opponent.
  • Nerf The grab release glitch on Sonic has not been removed, which hinders his recovery against characters with large grab ranges such as King Dedede.
  • Change Up tilt is now a foot uppercut with a single hitbox, instead of a double high kick.
  • Change New side special is a fast-starting spin attack with a variable height jump attached. Pressing the attack button turns the attack into a sliding kick and holding B allows Sonic to spin further. It also cancels upon falling off a ledge.
  • Change Down special is still his Spin Charge, but has gained most of the nuances the original Spin Dash had while retaining all of its own properties.
  • Change Up taunt now features a horizontal spin and finger wag.

In terms of cosmetics, Sonic has received completely new costumes, which make his team colors more obvious.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

External links