Mr. Game & Watch (PM): Difference between revisions
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Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to PM. | Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to PM. | ||
*{{buff|Forward tilt can now be interrupted as quickly as the hitbox diminishes.}} | *{{buff|Forward tilt can now be interrupted as quickly as the hitbox diminishes.}} | ||
*{{buff|Forward smash | *{{buff|Forward smash is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage, while it has no knockback for the first hit to KO reliably.}} | ||
*{{buff|All aerials can now be [[L-cancel]]led.}} | *{{buff|All aerials can now be [[L-cancel]]led.}} | ||
*{{buff|Back aerial's hitboxes link better each into other, and the last hit is better at KOing.}} | |||
*{{buff|Up aerial has drastically less [[ending lag]], and it now consists of a single hit that can be used rapidly for [[juggling]].}} | *{{buff|Up aerial has drastically less [[ending lag]], and it now consists of a single hit that can be used rapidly for [[juggling]].}} | ||
*{{buff|Down aerial's landing hitbox now [[spike]]-bounces.}} | *{{buff|Down aerial's landing hitbox now [[spike]]-bounces.}} | ||
*{{buff|His [[Chef]] attack cancels on landing, similar to {{PM|Falco}}'s lasers. It can also toss bigger foods, which deal 15% damage with a [[flame]] effect.}} | *{{buff|His [[Chef]] attack cancels on landing, similar to {{PM|Falco}}'s lasers. It can also toss bigger foods, which deal 15% damage with a [[flame]] effect.}} | ||
*{{buff|[[Judge]] retains its start-up unchanged, but all variations are significantly more powerful: for instance, #2 [[stun]]s foes, #3 causes [[flower]]ing, #5 hits more fluidly and deals higher damage, and #7 heals additional damage. Numbers now also show one or two lights above them, indicating the next uses in which Mr. Game & Watch cannot get the same number.}} | |||
*{{buff|Although [[Fire]] still lacks the parachute, Mr. Game & Watch doesn't fall [[helpless]] and can act with any action afterwards (except an [[air dodge]]), like in ''Brawl''.}} | *{{buff|Although [[Fire]] still lacks the parachute, Mr. Game & Watch doesn't fall [[helpless]] and can act with any action afterwards (except an [[air dodge]]), like in ''Brawl''.}} | ||
*{{buff|[[Oil Panic]] has less ending lag after catching a projectile, and will usually [[OHKO]] when it is full. It can also now be used as an attack despite the amount of oil in the bucket.}} | *{{buff|[[Oil Panic]] has less ending lag after catching a projectile, and will usually [[OHKO]] when it is full. It can also now be used as an attack despite the amount of oil in the bucket.}} | ||
*{{buff|Down throw retains its ''Brawl'' format, so Mr. Game and Watch can still perform deadly [[tech-chase]]s.}} | |||
*{{nerf|[[Grab release glitch]] from ''Brawl'' has not been removed. Unlike in ''Brawl'', he regains his midair jump, but he still cannot use his up special. This technique can be deadly if his opponent ground releases him at the ledge, which he will be unable to make it back to the stage.}} | *{{nerf|[[Grab release glitch]] from ''Brawl'' has not been removed. Unlike in ''Brawl'', he regains his midair jump, but he still cannot use his up special. This technique can be deadly if his opponent ground releases him at the ledge, which he will be unable to make it back to the stage.}} | ||
Revision as of 18:04, December 2, 2013
Mr. Game & Watch in Project M and Project+ | |
---|---|
Universe | Game & Watch |
Base game appearance | Brawl |
Mr. Game & Watch is a playable characters in the Brawl mod Project M.
Attributes
Changes from Melee to PM
Mr. Game & Watch was significantly buffed from Melee to PM.
- Forward tilt can now be interrupted as quickly as the hitbox diminishes.
- Forward smash is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage, while it has no knockback for the first hit to KO reliably.
- All aerials can now be L-cancelled.
- Back aerial's hitboxes link better each into other, and the last hit is better at KOing.
- Up aerial has drastically less ending lag, and it now consists of a single hit that can be used rapidly for juggling.
- Down aerial's landing hitbox now spike-bounces.
- His Chef attack cancels on landing, similar to Falco's lasers. It can also toss bigger foods, which deal 15% damage with a flame effect.
- Judge retains its start-up unchanged, but all variations are significantly more powerful: for instance, #2 stuns foes, #3 causes flowering, #5 hits more fluidly and deals higher damage, and #7 heals additional damage. Numbers now also show one or two lights above them, indicating the next uses in which Mr. Game & Watch cannot get the same number.
- Although Fire still lacks the parachute, Mr. Game & Watch doesn't fall helpless and can act with any action afterwards (except an air dodge), like in Brawl.
- Oil Panic has less ending lag after catching a projectile, and will usually OHKO when it is full. It can also now be used as an attack despite the amount of oil in the bucket.
- Down throw retains its Brawl format, so Mr. Game and Watch can still perform deadly tech-chases.
- Grab release glitch from Brawl has not been removed. Unlike in Brawl, he regains his midair jump, but he still cannot use his up special. This technique can be deadly if his opponent ground releases him at the ledge, which he will be unable to make it back to the stage.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Glide attack | |||
Grab | — | ||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | |||
Down special | |||
Final Smash |
In competitive play
Notable players
External links
Playable characters in Project M and Project+ | |
---|---|
Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |