Project M

Mr. Game & Watch (PM): Difference between revisions

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Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to PM.
Mr. Game & Watch was significantly [[buff]]ed from ''Melee'' to PM.
*{{buff|Forward tilt can now be interrupted as quickly as the hitbox diminishes.}}
*{{buff|Forward tilt can now be interrupted as quickly as the hitbox diminishes.}}
*{{buff|Forward smash's later hitbox is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage.}}
*{{buff|Forward smash is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage, while it has no knockback for the first hit to KO reliably.}}
*{{buff|All aerials can now be [[L-cancel]]led.}}
*{{buff|All aerials can now be [[L-cancel]]led.}}
*{{buff|Back aerial's hitboxes link better each into other, and the last hit is better at KOing.}}
*{{buff|Up aerial has drastically less [[ending lag]], and it now consists of a single hit that can be used rapidly for [[juggling]].}}
*{{buff|Up aerial has drastically less [[ending lag]], and it now consists of a single hit that can be used rapidly for [[juggling]].}}
*{{buff|Down aerial's landing hitbox now [[spike]]-bounces.}}
*{{buff|Down aerial's landing hitbox now [[spike]]-bounces.}}
*{{buff|His [[Chef]] attack cancels on landing, similar to {{PM|Falco}}'s lasers. It can also toss bigger foods, which deal 15% damage with a [[flame]] effect.}}
*{{buff|His [[Chef]] attack cancels on landing, similar to {{PM|Falco}}'s lasers. It can also toss bigger foods, which deal 15% damage with a [[flame]] effect.}}
*{{buff|[[Judge]] retains its start-up unchanged, but all variations are significantly more powerful: for instance, #2 [[stun]]s foes, #3 causes [[flower]]ing, #5 hits more fluidly and deals higher damage, and #7 heals additional damage. Numbers now also show one or two lights above them, indicating the next uses in which Mr. Game & Watch cannot get the same number.}}
*{{buff|Although [[Fire]] still lacks the parachute, Mr. Game & Watch doesn't fall [[helpless]] and can act with any action afterwards (except an [[air dodge]]), like in ''Brawl''.}}
*{{buff|Although [[Fire]] still lacks the parachute, Mr. Game & Watch doesn't fall [[helpless]] and can act with any action afterwards (except an [[air dodge]]), like in ''Brawl''.}}
*{{buff|[[Oil Panic]] has less ending lag after catching a projectile, and will usually [[OHKO]] when it is full. It can also now be used as an attack despite the amount of oil in the bucket.}}
*{{buff|[[Oil Panic]] has less ending lag after catching a projectile, and will usually [[OHKO]] when it is full. It can also now be used as an attack despite the amount of oil in the bucket.}}
*{{buff|Down throw retains its ''Brawl'' format, so Mr. Game and Watch can still perform deadly [[tech-chase]]s.}}
*{{nerf|[[Grab release glitch]] from ''Brawl'' has not been removed. Unlike in ''Brawl'', he regains his midair jump, but he still cannot use his up special. This technique can be deadly if his opponent ground releases him at the ledge, which he will be unable to make it back to the stage.}}
*{{nerf|[[Grab release glitch]] from ''Brawl'' has not been removed. Unlike in ''Brawl'', he regains his midair jump, but he still cannot use his up special. This technique can be deadly if his opponent ground releases him at the ledge, which he will be unable to make it back to the stage.}}



Revision as of 18:04, December 2, 2013

Stub.png
For the original version of Mr. Game & Watch which this mod's Mr. Game & Watch was based off of gameplay-wise, see Mr. Game & Watch (SSBM).
For the unmodded version of Mr. Game & Watch, see Mr. Game & Watch (SSBB).
Mr. Game & Watch
in Project M and Project+
Mr. Game & Watch SSBB.jpg
Game&WatchSymbol.svg
Universe Game & Watch
Base game appearance Brawl
Mr. Game & Watch (SSBB)

Mr. Game & Watch is a playable characters in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Mr. Game & Watch was significantly buffed from Melee to PM.

  • Buff Forward tilt can now be interrupted as quickly as the hitbox diminishes.
  • Buff Forward smash is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage, while it has no knockback for the first hit to KO reliably.
  • Buff All aerials can now be L-cancelled.
  • Buff Back aerial's hitboxes link better each into other, and the last hit is better at KOing.
  • Buff Up aerial has drastically less ending lag, and it now consists of a single hit that can be used rapidly for juggling.
  • Buff Down aerial's landing hitbox now spike-bounces.
  • Buff His Chef attack cancels on landing, similar to Falco's lasers. It can also toss bigger foods, which deal 15% damage with a flame effect.
  • Buff Judge retains its start-up unchanged, but all variations are significantly more powerful: for instance, #2 stuns foes, #3 causes flowering, #5 hits more fluidly and deals higher damage, and #7 heals additional damage. Numbers now also show one or two lights above them, indicating the next uses in which Mr. Game & Watch cannot get the same number.
  • Buff Although Fire still lacks the parachute, Mr. Game & Watch doesn't fall helpless and can act with any action afterwards (except an air dodge), like in Brawl.
  • Buff Oil Panic has less ending lag after catching a projectile, and will usually OHKO when it is full. It can also now be used as an attack despite the amount of oil in the bucket.
  • Buff Down throw retains its Brawl format, so Mr. Game and Watch can still perform deadly tech-chases.
  • Nerf Grab release glitch from Brawl has not been removed. Unlike in Brawl, he regains his midair jump, but he still cannot use his up special. This technique can be deadly if his opponent ground releases him at the ledge, which he will be unable to make it back to the stage.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Glide attack
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

External links