Roy (PM): Difference between revisions
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MarioGalaxy (talk | contribs) m (→Changes from Melee to PM: Quick question. Damage not inclusive, if moves are identical to Melee versions, can their names/descriptions by copy and pasted?) |
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*{{buff|Improved base moveset, with extra damage or knockback adjustments tacked on.}} | *{{buff|Improved base moveset, with extra damage or knockback adjustments tacked on.}} | ||
*{{buff|General improvements to his retained aerials, most significantly a much larger sweetspot on his previously useless [[down aerial]]. For his changed aerials, his new [[neutral aerial]] has much more range and a [[flame]] effect, while his [[back aerial]] is now a powerful finisher.}} | *{{buff|Up tilt now covers a larger, half-circle area above Roy.}} | ||
*{{buff|General improvements to his retained aerials, most significantly a much larger and powerful flaming sweetspot on his previously useless [[down aerial]]. For his changed aerials, his new [[neutral aerial]] has much more range and a [[flame]] effect, while his [[back aerial]] is now a powerful finisher, both now having a slightly different animation.}} | |||
*{{buff|[[Double-Edge Dance]]'s utility has improved significantly, with the move now linking much more fluidly, and the fourth strike serving varieties of purposes. A backwards fourth strike has also been added to the repertoire, being a powerful finishing move against opponents who attempt to reposition themselves behind Roy.}} | *{{buff|[[Double-Edge Dance]]'s utility has improved significantly, with the move now linking much more fluidly, and the fourth strike serving varieties of purposes. A backwards fourth strike has also been added to the repertoire, being a powerful finishing move against opponents who attempt to reposition themselves behind Roy.}} | ||
*{{buff|Roy's dash attack is cancellable, which allows him to [[DACUS]]; this further improves his mobility.}} | *{{buff|Roy's dash attack is cancellable, which allows him to [[DACUS]]; this further improves his mobility.}} | ||
*{{buff|Roy's down smash is now a spinning sword sweep with less ending lag and better knockback, having more utility than his previous one. It also has a flame effect.}} | |||
*{{buff|[[Flare Blade]] is more powerful.}} | *{{buff|[[Flare Blade]] is more powerful.}} | ||
*{{buff|Roy's grab range has been significantly increased.}} | *{{buff|Roy's grab range has been significantly increased.}} | ||
*{{change| | *{{change|Forward tilt is now a long-ranged stab.}} | ||
==Moveset== | ==Moveset== |
Revision as of 16:15, December 1, 2013
Roy in Project M and Project+ | |
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Universe | Fire Emblem |
Base game appearance | Melee |
Roy is a playable character in the Brawl mod Project M. He is one of the two characters that was not originally playable in Brawl, the other being Mewtwo.
Attributes
Changes from Melee to PM
- Improved base moveset, with extra damage or knockback adjustments tacked on.
- Up tilt now covers a larger, half-circle area above Roy.
- General improvements to his retained aerials, most significantly a much larger and powerful flaming sweetspot on his previously useless down aerial. For his changed aerials, his new neutral aerial has much more range and a flame effect, while his back aerial is now a powerful finisher, both now having a slightly different animation.
- Double-Edge Dance's utility has improved significantly, with the move now linking much more fluidly, and the fourth strike serving varieties of purposes. A backwards fourth strike has also been added to the repertoire, being a powerful finishing move against opponents who attempt to reposition themselves behind Roy.
- Roy's dash attack is cancellable, which allows him to DACUS; this further improves his mobility.
- Roy's down smash is now a spinning sword sweep with less ending lag and better knockback, having more utility than his previous one. It also has a flame effect.
- Flare Blade is more powerful.
- Roy's grab range has been significantly increased.
- Forward tilt is now a long-ranged stab.
Moveset
Up to date as of [version].
Name | Damage | Description | |
---|---|---|---|
Neutral attack | |||
Forward tilt | |||
Up tilt | |||
Down tilt | |||
Dash attack | |||
Forward smash | |||
Up smash | |||
Down smash | |||
Neutral aerial | |||
Forward aerial | |||
Back aerial | |||
Up aerial | |||
Down aerial | |||
Grab | |||
Pummel | |||
Forward throw | |||
Back throw | |||
Up throw | |||
Down throw | |||
Floor attack (front) | |||
Floor attack (back) | |||
Floor attack (trip) | |||
Edge attack (fast) | |||
Edge attack (slow) | |||
Neutral special | |||
Side special | |||
Up special | |||
Down special | |||
Final Smash |
In competitive play
Notable Players
Trivia
- Roy was the first clone engine character to be announced for P:M.
External links
Playable characters in Project M and Project+ | |
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Playable characters | Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus |