Jab grab: Difference between revisions
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====Notes==== | ====Notes==== | ||
*Due to a glitchy grab-box, Fox occasionally has difficulty using this technique. | *Due to a glitchy grab-box, Fox occasionally has difficulty using this technique.<!--How/in what ways is his grab glitchy?--> | ||
[[Category:Character-specific terminology]] | [[Category:Character-specific terminology]] |
Revision as of 13:43, December 1, 2013
The jab grab (abbreviated "JG") is a character-specific technique performable by Pikachu, Mario, and Fox to some extent, done by abusing the shield stun of a jab. It is performed by jabbing, directly hitting down to prevent a second jab (this doesn't matter using Pikachu as its jab has only one hit), and then either grabbing or dash grabbing instantly afterwards. The jab cancel must be done fast enough so that when done, the opponent is unable to go out of their shield in time and prevent the grab. It is a simple form of shield pressure. Mario is the easiest character to perform this technique with, followed by Pikachu, then Fox. Interestingly, level 8-9 computer opponents occasionally use this technique as well, especially with Mario. This technique is highly useful in competitive play and it is one of the main reasons why certain characters are considered so much better at pressuring, as not having this technique highly limits shield pressuring.
The technique requires different timings for certain characters due to their out of shield options:
- This technique has to be inputted with perfect timing against Pikachu, or it will be able to use Quick Attack to escape, due to its invincibility frames.
- Similar to Pikachu, it is also quite hard to do this technique against Samus, as she can use Screw Attack OoS very quickly.
- It is somewhat hard to perform against Jigglypuff due to the smaller shield as the dash timing has to be more precise though it is definitely easier than against Samus or Pikachu.
- It is easiest to do against Donkey Kong due to his slow and poor OoS options, followed by Link, Yoshi, and Captain Falcon for similar reasons.
Certain characters cannot perform this technique and must use other setups instead.
- Captain Falcon has potential to use this technique as well as the characters who can properly perform it due to a slower jab cancel and less shield stun, but it is not true shield pressure - rather a mindgame. It is a common technique used in Falcon dittos and against Donkey Kong, Link, and Yoshi for reasons mentioned above. It is impossible against a Pikachu or Samus however for the reasons listed above. Captain Falcon sets up grabs otherwise with aerials, commonly with back aerial, down aerial, and neutral aerial.
- The same idea applies to Jigglypuff, Luigi, Kirby, and Ness, but it is much less common due to their slow jabs and movement speed. These characters set up grabs instead with DJC aerial (Ness), neutral aerial (Jigglypuff/Kirby) and down air (all four.)
- Link has enough shield pressure to easily use this technique, but his grab is too slow. Instead, Link users set up grabs using aerials, especially forward aerial and down aerial, as well as Bombs and Boomerangs.
- DK cannot use this technique due to his jab being so slow (slowest in the game). DK instead sets up grabs with Hand Slap, down aerial, neutral aerial, back aerial, and with cargo grab releases.
- Yoshi and Samus cannot do this technique efficiently at all as they have incredibly slow grabs and bad jabs. This is commonly noted as one of the other main reasons why Yoshi is at the top of low tier and why Samus is stuck at the bottom of the tier list. Instead, Yoshi can setup grabs with DJC'd aerials while Samus can set up grabs with fully charged Charge Shots in very specific situations; this move is easily dodged by many characters.
Notes
- Due to a glitchy grab-box, Fox occasionally has difficulty using this technique.