Project M

Mr. Game & Watch (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 135: Line 135:


==External links==
==External links==
*[http://projectmgame.com/en/characters/mr-game-and-watch Project M character page]
*[http://projectmgame.com/en/characters/mr.-game-&-watch Project M character page]


{{Project M}}
{{Project M}}

Revision as of 08:16, December 1, 2013

Stub.png
For the original version of Mr. Game & Watch which this mod's Mr. Game & Watch was based off of gameplay-wise, see Mr. Game & Watch (SSBM).
For the unmodded version of Mr. Game & Watch, see Mr. Game & Watch (SSBB).
Mr. Game & Watch
in Project M and Project+
Mr. Game & Watch SSBB.jpg
Game&WatchSymbol.svg
Universe Game & Watch
Base game appearance Brawl
Mr. Game & Watch (SSBB)

Mr. Game & Watch is a playable characters in the Brawl mod Project M.

Attributes

Changes from Melee to PM

Mr. Game & Watch was significantly buffed from Melee to PM.

  • Buff Forward tilt can now be interrupted as quickly as the hitbox diminishes.
  • Buff Forward smash's later hitbox is more powerful. The flame sourspot now also links with the attack's sweetspot, dealing more damage.
  • Buff All aerials can now be L-cancelled.
  • Buff Up aerial has drastically less ending lag, and it now consists of a single hit that can be used rapidly for juggling.
  • Buff Down aerial's landing hitbox now spike-bounces.
  • Buff His Chef attack cancels on landing, similar to Falco's lasers. It can also toss bigger foods, which deal 15% damage with a flame effect.
  • Buff Although Fire still lacks the parachute, Mr. Game & Watch doesn't fall helpless and can act with any action afterwards (except an air dodge), like in Brawl.
  • Buff Oil Panic has less ending lag after catching a projectile, and will usually OHKO when it is full. It can also now be used as an attack despite the amount of oil in the bucket.
  • Nerf Grab release glitch from Brawl has not been removed. Unlike in Brawl, he regains his midair jump, but he still cannot use his up special. This technique can be deadly if his opponent ground releases him at the ledge, which he will be unable to make it back to the stage.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Glide attack
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

External links