Super Smash Bros. Melee

Teeter cancel: Difference between revisions

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'''Teeter canceling''', or '''TCing''', is a ''[[SSB64]]'' and ''[[Super Smash Bros Melee]]'' technique that involves canceling any animation into a [[teeter]] animation. Any standing technique can then be used out of a teeter.  
'''Teeter canceling''', or '''TCing''', is a ''[[Super Smash Bros. 64]]'' and ''[[Super Smash Bros Melee]]'' technique that involves canceling any animation into a [[teeter]] animation. Any standing technique can then be used out of a teeter.  


==Application==
==Application==

Revision as of 23:49, November 30, 2013

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Teeter canceling, or TCing, is a Super Smash Bros. 64 and Super Smash Bros Melee technique that involves canceling any animation into a teeter animation. Any standing technique can then be used out of a teeter.

Application

Animations that can be canceled with the teeter cancel include the dash and aerial attacks.

TC Dash-dance

This technique involves canceling the dash with a teeter and then starting up another dash in the opposite direction. There is no dash stop animation since the first dash is canceled.

Attack out of a dash

Any standing attack can be used out of a teeter. One common use for this property is to run to an edge into a teeter animation and then performing the attack. This technique is useful for edgeguarding.

Combos

Since this technique removes lag both from the dashing animation and from aerial attacks (especially B aerials), it can be used to continue combos.

Taunt cancel

See Taunt canceling