Project M

Donkey Kong (PM): Difference between revisions

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(New Page: {{ArticleIcons|pm=y}} {{stub}} {{for|the original version of Donkey Kong which this mod's Donkey Kong was based off of gameplay-wise|Donkey Kong (SSBM)}}{{for|the unmodded version of Do...)
 
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===Changes from ''Melee'' to PM===
===Changes from ''Melee'' to PM===
*Dash attack has been changed. It is now a roll similar to that of the Donkey Kong Country series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's ''Melee'' dash attack. Can be jumped out of in midair.
*{{buff|Dash attack has been changed. It is now a roll similar to that of the Donkey Kong Country series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's ''Melee'' dash attack. Can be jumped out of in midair. Overall has more utility than the old dash attack.}}
*Neutral aerial is now an effective approach option; it was given more range and slight invincibility on his arms during part of the attack.
*{{buff|Neutral aerial is now an effective approach option; it was given more range and slight invincibility on his arms during part of the attack.}}
*Forward aerial comes out faster and has more KO potential.
*{{buff|Forward aerial comes out faster and has more KO potential.}}
*Down aerial's ending lag has been shortened.
*{{buff|Down aerial's [[ending lag]] has been shortened.}}
*Back throw's knockback has increased.
*{{buff|Back throw's knockback has increased.}}
*[[Hand Slap]] now has much wider grounded hitboxes that ground-bounce the opponent and only slaps the ground twice per button press (making it optionally much shorter); it functions well for shield pressure and tech chasing.
*{{buff|[[Hand Slap]] now has much wider grounded hitboxes that ground-bounce the opponent and only slaps the ground twice per button press (making it optionally much shorter); it functions well for shield [[pressure]] and [[tech-chasing]].}}


==Moveset==
==Moveset==
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
*{{sm|Hax|USA}}
*{{Sm|Strong Bad|USA}}
*{{sm|Ice|Germany}}
*{{Sm|Eli|USA}}
*{{sm|Mango|USA}}
*{{sm|Oksas|USA}}
*{{sm|Strawhat|USA}}
*{{sm|Thumbswayup|USA}}
<!--==Palette swaps==-->
<!--==Palette swaps==-->



Revision as of 15:51, November 29, 2013

Stub.png
For the original version of Donkey Kong which this mod's Donkey Kong was based off of gameplay-wise, see Donkey Kong (SSBM).
For the unmodded version of Donkey Kong, see Donkey Kong (SSBB).
Donkey Kong
in Project M and Project+
Donkey Kong SSBB.jpg
DKSymbol.svg
Universe Donkey Kong
Base game appearance Brawl
Donkey Kong (SSBB)

Captain Falcon is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Attributes

Changes from Melee to PM

  • Buff Dash attack has been changed. It is now a roll similar to that of the Donkey Kong Country series. It acts much like the original one, but has light armor and can roll off edges and platforms similar to Kirby's Melee dash attack. Can be jumped out of in midair. Overall has more utility than the old dash attack.
  • Buff Neutral aerial is now an effective approach option; it was given more range and slight invincibility on his arms during part of the attack.
  • Buff Forward aerial comes out faster and has more KO potential.
  • Buff Down aerial's ending lag has been shortened.
  • Buff Back throw's knockback has increased.
  • Buff Hand Slap now has much wider grounded hitboxes that ground-bounce the opponent and only slaps the ground twice per button press (making it optionally much shorter); it functions well for shield pressure and tech-chasing.

Moveset

Up to date as of [version].

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special
Side special
Up special
Down special
Final Smash

In competitive play

Notable players

External links