Captain Falcon (SSBM)/Forward aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb|right|250px|Forward aerial's hitbox duration.]] | [[File:Captain Falcon Knee Smash Hitbox Melee.gif|thumb|right|250px|Forward aerial's hitbox duration.]] | ||
Known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If [[sweetspot]]ted (located anywhere on | Known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If [[sweetspot]]ted (located anywhere on the hitbox during the first frames of execution), the opponent is electrocuted and suffer extremely high knockback, with the move being difficult to [[DI]] out of. If [[sourspot]]ted, the move is very weak with little knockback, though it can be chained into another Knee, and it can [[gimp]] some recoveries (such as {{SSBM|Falco}}'s) in certain situations. Captain Falcon can also [[SHFFL]] this move so he can effectively follow up with his other great aerials. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage. | ||
It can make use for many of Captain Falcon's aerial [[combo]]s as well as to attack opponents on the ground. At low percentages on grounded opponents, the move can also chain into itself. A sweetspotted knee can even be followed up with a aerial [[Falcon Punch]] in the "[[Sacred Combo]]". | It can make use for many of Captain Falcon's aerial [[combo]]s as well as to attack opponents on the ground. At low percentages on grounded opponents, the move can also chain into itself. A sweetspotted knee can even be followed up with a aerial [[Falcon Punch]] in the "[[Sacred Combo]]". |
Revision as of 17:07, November 19, 2013
Overview
Known as the Knee Smash, Captain Falcon sticks out his knee. If sweetspotted (located anywhere on the hitbox during the first frames of execution), the opponent is electrocuted and suffer extremely high knockback, with the move being difficult to DI out of. If sourspotted, the move is very weak with little knockback, though it can be chained into another Knee, and it can gimp some recoveries (such as Falco's) in certain situations. Captain Falcon can also SHFFL this move so he can effectively follow up with his other great aerials. Considered one of the best moves in Melee and the most powerful forward aerial. Can impressively KO as low as 60% off stage.
It can make use for many of Captain Falcon's aerial combos as well as to attack opponents on the ground. At low percentages on grounded opponents, the move can also chain into itself. A sweetspotted knee can even be followed up with a aerial Falcon Punch in the "Sacred Combo".
Hitboxes
NTSC
PAL
Summary
- Late hit does -3% damage and has -5 base knockback.
Timing
Attack
Initial autocancel | 1-6 |
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Clean hit | 14-16 |
Late hit | 17-30 |
Ending autocancel | 35- |
Interruptible | 36 |
Animation length | 39 |
Landing lag
Animation length | 19 |
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L-cancelled animation length | 9 |
Normal | |||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Similar moves
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