User:Toomai/Data Node/Wave I: Difference between revisions

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m (Changing to proper template)
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|Bn1||0.8||0||1||0.8
|Bn1||0.8||0||1||0.8
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|U-Smash||colspan="2"|Bn23||{{DamageWhenCharged|15}}||83||colspan="3"| ||32||97||0||0||3.2||0||2.4||1.08||{{AttackType|effect=Normal}}||3||65||3
|U-Smash||colspan="2"|Bn23||{{ChargedSmashDmgSSBM|15}}||83||colspan="3"| ||32||97||0||0||3.2||0||2.4||1.08||{{AttackType|effect=Normal}}||3||65||3
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|rowspan="4"|D-Smash||rowspan="2"|Hit 1||Bn0||rowspan="2"|{{DamageWhenCharged|16}}||rowspan="4"|*||rowspan="4" colspan="3"| ||rowspan="2"|40||rowspan="4"|75||rowspan="4"|0||rowspan="4"|0||4||0||3.6||12||rowspan="4"|{{AttackType|effect=Normal}}||rowspan="4"|3||rowspan="2"|66||rowspan="4"|3
|rowspan="4"|D-Smash||rowspan="2"|Hit 1||Bn0||rowspan="2"|{{ChargedSmashDmgSSBM|16}}||rowspan="4"|*||rowspan="4" colspan="3"| ||rowspan="2"|40||rowspan="4"|75||rowspan="4"|0||rowspan="4"|0||4||0||3.6||12||rowspan="4"|{{AttackType|effect=Normal}}||rowspan="4"|3||rowspan="2"|66||rowspan="4"|3
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|Bn0||3.2||0||3.6||6.8
|Bn0||3.2||0||3.6||6.8
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|rowspan="2"|Hit 2||Bn0||{{DamageWhenCharged|10}}||rowspan="2"|35||4||0||3.6||-10.8||rowspan="2"|34
|rowspan="2"|Hit 2||Bn0||{{ChargedSmashDmgSSBM|10}}||rowspan="2"|35||4||0||3.6||-10.8||rowspan="2"|34
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|Bn0||{{DamageWhenCharged|12}}||3.2||0||3.6||-6
|Bn0||{{ChargedSmashDmgSSBM|12}}||3.2||0||3.6||-6
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|rowspan="9"|F-Smash||rowspan="3"|Angled up||Bn0||{{DamageWhenCharged|19}}||rowspan="9"|*||rowspan="9" colspan="3"| ||rowspan="9"|25||95||rowspan="9"|0||rowspan="9"|0||4||0||12||12.6||{{AttackType|effect=Flame}}||1||72||rowspan="9"|3
|rowspan="9"|F-Smash||rowspan="3"|Angled up||Bn0||{{ChargedSmashDmgSSBM|19}}||rowspan="9"|*||rowspan="9" colspan="3"| ||rowspan="9"|25||95||rowspan="9"|0||rowspan="9"|0||4||0||12||12.6||{{AttackType|effect=Flame}}||1||72||rowspan="9"|3
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|Bn0||rowspan="2"|{{DamageWhenCharged|15}}||rowspan="2"|96||3.6||0||10||8.8||rowspan="2"|{{AttackType|effect=Normal}}||rowspan="2"|3||rowspan="2"|65
|Bn0||rowspan="2"|{{ChargedSmashDmgSSBM|15}}||rowspan="2"|96||3.6||0||10||8.8||rowspan="2"|{{AttackType|effect=Normal}}||rowspan="2"|3||rowspan="2"|65
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|Bn29||2||0||0||0
|Bn29||2||0||0||0
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|rowspan="3"|Angled side||Bn0||{{DamageWhenCharged|18}}||95||4||0||7.8||14.6||{{AttackType|effect=Flame}}||1||72
|rowspan="3"|Angled side||Bn0||{{ChargedSmashDmgSSBM|18}}||95||4||0||7.8||14.6||{{AttackType|effect=Flame}}||1||72
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|Bn0||{{DamageWhenCharged|11}}||rowspan="2"|96||3.6||0||7.6||9.6||rowspan="2"|{{AttackType|effect=Normal}}||rowspan="2"|3||rowspan="2"|1
|Bn0||{{ChargedSmashDmgSSBM|11}}||rowspan="2"|96||3.6||0||7.6||9.6||rowspan="2"|{{AttackType|effect=Normal}}||rowspan="2"|3||rowspan="2"|1
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|Bn29||{{DamageWhenCharged|10}}||2||0||0||0
|Bn29||{{ChargedSmashDmgSSBM|10}}||2||0||0||0
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|rowspan="3"|Angled down||Bn0||{{DamageWhenCharged|17}}||95||4||0||3.6||13.2||{{AttackType|effect=Flame}}||1||72
|rowspan="3"|Angled down||Bn0||{{ChargedSmashDmgSSBM|17}}||95||4||0||3.6||13.2||{{AttackType|effect=Flame}}||1||72
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|Bn0||rowspan="2"|{{DamageWhenCharged|13}}||rowspan="2"|96||3.6||0||4.4||9.2||rowspan="2"|{{AttackType|effect=Normal}}||rowspan="2"|3||rowspan="2"|65
|Bn0||rowspan="2"|{{ChargedSmashDmgSSBM|13}}||rowspan="2"|96||3.6||0||4.4||9.2||rowspan="2"|{{AttackType|effect=Normal}}||rowspan="2"|3||rowspan="2"|65
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|Bn29||2||0||0||0
|Bn29||2||0||0||0

Revision as of 15:19, November 7, 2013

Man Who Jumps

Mario's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset Effect Clang SFX G/A
Neutral Hit 1 Bn9 3% 83   0 100 116 0 3.6 2.4 0 0 Normal (effect) 3 1 3
Bn8 2.4 1.2 0 0
Bn31 85 2.8 0 0 0
Hit 2 Bn32 2% 83   0 100 116 3.6 2.4 0 0 Normal (effect) 3 1 3
Bn31 2.4 1.2 0 0
Bn8 85 2.8 0 0 0
Hit 3 Bn55 5% *   10 100 0 4.4 4.8 0 0 Normal (effect) 3 34 3
Bn54 1.6 1.2 0 0
F-Tilt Angled up Bn55 10% *   6 100 0 0 4 3.6 0 0 Normal (effect) 3 34 3
Bn54 3.2 1.2 0 0
Bn4 2.8 0 1.2 -2
Angled side Bn55 9% 4 3.6 0 0
Bn54 3.2 1.2 0 0
Bn4 2.8 0 1.2 -2
Angled down Bn55 8% 1 4 3.6 0 0
Bn54 3.2 1.2 0 0
Bn4 2.8 0 1.2 -2
U-Tilt Bn22 8% 96   26 125 0 0 2.8 0 0 0 Normal (effect) 3 34 3
Bn32 122 3.6 0 0 0
Bn33 120 10.8 0 0 0
D-Tilt Bn55 8% 80   10 80 0 0 4 2.8 0 0 Normal (effect) 3 2 3
Bn54 9% 3.2 1.6 0 0
Bn4 2.4 0 0 0
Dash Clean Bn1 9% 110   70 50 0 1 3.6 0 2 -0.4 Normal (effect) 3 34 3
Bn1 2.4 0 1.4 0.8
Late Bn1 7% 120 45 30 3.2 0 2 -0.4 2
Bn1 0.8 0 1 0.8
U-Smash Bn23 15% 83   32 97 0 0 3.2 0 2.4 1.08 Normal (effect) 3 65 3
D-Smash Hit 1 Bn0 16% *   40 75 0 0 4 0 3.6 12 Normal (effect) 3 66 3
Bn0 3.2 0 3.6 6.8
Hit 2 Bn0 10% 35 4 0 3.6 -10.8 34
Bn0 12% 3.2 0 3.6 -6
F-Smash Angled up Bn0 19% *   25 95 0 0 4 0 12 12.6 Flame (effect) 1 72 3
Bn0 15% 96 3.6 0 10 8.8 Normal (effect) 3 65
Bn29 2 0 0 0
Angled side Bn0 18% 95 4 0 7.8 14.6 Flame (effect) 1 72
Bn0 11% 96 3.6 0 7.6 9.6 Normal (effect) 3 1
Bn29 10% 2 0 0 0
Angled down Bn0 17% 95 4 0 3.6 13.2 Flame (effect) 1 72
Bn0 13% 96 3.6 0 4.4 9.2 Normal (effect) 3 65
Bn29 2 0 0 0
Nair Clean Bn55 12% *   20 100 0 0 2.8 0.8 0 0 Normal (effect) 3 66 3
Bn49 0.8 0 0
Late Bn55 8% 15 0.8 0 0 34
Bn49 0.8 0 0
Fair Bn31 15% 280   30 70 0 0 3.2 0 0 0 Normal (effect) 3 65 3
Bn32 4 3.2 0 0
Bair Clean Bn55 11% *   10 100 0 0 3.6 1.6 0 0 Normal (effect) 3 66 3
Bn54 4.8 1.6 0 0
Late Bn55 9% 7 3.6 3.2 0 0 34
Bn54 4.8 1.6 0 0
Uair Bn54 11% 55   0 100 0 0 3.6 1.2 0 0 Normal (effect) 3 34 3
Bn55 4.8 3.2 0 0
Dair Hits 1-7 Bn55 2% 94   0 100 134 1 6 4 0 0 Normal (effect) 3 2 3
Bn54 1.6 0 0
Bn4 0 0 0
Landing Bn0 * 156 3.6 0 3.2 4 66
Bn0 0 3.2 -4
Grab Standing Bn0 0% *   0 100 0 0 3 0 6.6 6.6 Grab (effect) 2 34 3
Bn0 0 6.6 2.8
Running Bn0 0% *   0 100 0 0 3 0 6.6 6.8 Grab (effect) 2 34 3
Bn0 0 6.6 2.8
Bn0 0 6.6 -2
Pummel Bn279 3% 80   0 100 134 0 6.4 3.2 1.6 0 Normal (effect) 1 1 3
F-Throw Throw 9% 45   60 65 0   Normal (effect)  
B-Throw Throw 12% 45   80 65 0   Normal (effect)  
Swing collision Bn4 8% *   20 100 0 0 6.756 0 0 0 Normal (effect) 0 33 3
U-Throw Throw 8% 90   70 72 0   Normal (effect)  
D-Throw Throw 6% 90   75 30 0   Normal (effect)  
Floor (back) Hit 1 Bn57 6% *   80 50 0 1 5.6 0 0 0 Normal (effect) 0 34 3
Bn51 0 0 0
Bn55 4 0 0 0
Bn0 5.2 0 4.8 -3.2
Hit 2 Bn57 5.6 0 0 0
Bn51 0 0 0
Bn55 4 0 0 0
Bn0 5.2 0 4.8 3.2
Floor (front) Hit 1 Bn33 6% *   80 50 0 1 6 0 0 0 Normal (effect) 0 33 3
Bn8 3.6 0 0 0
Bn0 0 100 98 5.2 0 5.2 -12 34
Hit 2 Bn33 80 50 0 6 0 0 0 33
Bn8 3.6 0 0 0
Bn0 0 100 98 5.2 0 5.2 12 34
Edge (fast) Bn57 8% *   0 100 98 1 4.8 0 0 0 Normal (effect) 2 34 3
Bn51 0 0 0
Bn23 6% 0 -2.4 0
Edge (slow) Bn55 10% *   0 100 98 1 4.8 0 0 0 Normal (effect) 2 34 3
Bn57 7.2 0 0 0
Neutral special
(Fireball)
Bn0 6% *   5 25 0 0 2.4 0 0 0 Flame (effect) 0 8 3
Side special
(Cape)
Ground Bn42 10% 110   30 80 0 4 6.4 0 0 0 Reverse (effect) 0 40 3
Bn42 8% 0 0 7.2
Air Bn42 9% 0 0 0
Bn42 7% 0 0 7.2
Up special
(Super Jump Punch)
Hit 1 Bn23 5% 70   0 100 138 0 7.6 0 0 2.4 Coin (effect) 3 36 3
Bn32 90 5.2 0 0 0
Hits 2-5 Bn23 1% 74 214 6.4 0 0 3.2
Bn4 78 254 5.2 0 0 4.8
Hits 6-9 Bn23 72 98 6.4 0 0 3.2
Bn4 78 120 5.2 0 0 4.8
Hit 10 Bn23 3% 50 40 140 0 9 0 0 0 68
Bn4 4 0 0 0
Down special
(Mario Tornado)
Ground hit 1 Bn0 2% 140   0 0 40 0 3.2 0 7.2 4.8 Normal (effect) 3 66 3
Bn0 0 7.2 -4.8
Ground hits 2-6 Bn0 1% 180 40 0 1 0 7.2 4.8 1 34
Bn0 0 7.2 -4.8
Ground hit 7 Bn0 100 0 7.2 4.8 1
Bn0 0 7.2 -4.8
Ground hit 8 Bn0 5% 80 60 115 0 6.4 0 7.2 0 3 34
Air hit 1 Bn0 2% 140 0 0 40 3.2 0 7.2 4.8 1 66
Bn0 0 7.2 -4.8
Air hits 2-6 Bn0 1% 160 40 0 1 0 7.2 4.8 34
Bn0 0 7.2 -4.8
Bn0 270 10 2 0 2.74 0
Bn0 60 0 11.6 0
Air hit 7 Bn0 100 50 3.2 0 7.2 4.8 1 2
Bn0 0 7.2 -4.8
Bn0 2 0 2.74 0
Bn0 0 11.6 0
Air hit 8 Bn0 3% 80 70 120 0 6.4 0 7.2 0 3 34