13,185
edits
No edit summary |
mNo edit summary |
||
Line 2: | Line 2: | ||
[[Image:Directional influence example.png|thumb|Mewtwo's down smash, DI'd up by one Mario, down by another, and not at all by a third]] | [[Image:Directional influence example.png|thumb|Mewtwo's down smash, DI'd up by one Mario, down by another, and not at all by a third]] | ||
{{technical data|Many technical details seem left out}} | {{technical data|Many technical details seem left out}} | ||
'''Directional influence''', abbreviated '''DI''', is the control the receiver of an attack has over his or her trajectory. Each attack sends its target in a particular direction, depending on the attack itself and on the target's [[weight]] and [[falling speed]]; DI can be used to alter, but not completely negate, this trajectory. This change, however, can be vital to surviving high-power attacks such as [[Fox]]'s [[up smash]], and for escaping [[combo]]s such as [[Jigglypuff]]'s [[ | '''Directional influence''', abbreviated '''DI''', is the control the receiver of an attack has over his or her trajectory. Each attack sends its target in a particular direction, depending on the attack itself and on the target's [[weight]] and [[falling speed]]; DI can be used to alter, but not completely negate, this trajectory. This change, however, can be vital to surviving high-power attacks such as [[Fox]]'s [[up smash]], and for escaping [[combo]]s such as [[Jigglypuff]]'s [[space animal slayer]] among many others. DI is most useful to make the character move into a trajectory being as far to the blast line as possible. DI differs upon the character, like {{SSBB|Lucario}}, who arguably has among the most useful DI in ''[[Super Smash Bros. Brawl]]''. | ||
In ''Super Smash Bros. Brawl'', the following are the most common ways of utilizing directional influence for surviving KO attacks: | In ''Super Smash Bros. Brawl'', the following are the most common ways of utilizing directional influence for surviving KO attacks: | ||
Line 14: | Line 14: | ||
==DI in the Super Smash Bros. series== | ==DI in the Super Smash Bros. series== | ||
In ''[[Super Smash Bros.]]'', [[Smash directional influence]] is the only type of DI that exists. This means that the only moves that are easy to DI out of are multi-hit attacks such as Fox's [[down aerial]] or Samus's [[Screw Attack]]. Due to this and the fact that attacks have high hitstun, combos are often easier to perform in ''Super Smash Bros.'' than in ''Super Smash Bros. Melee'' or ''Super Smash Bros. Brawl''. | In ''[[Super Smash Bros.]]'', [[Smash directional influence]] is the only type of DI that exists. This means that the only moves that are easy to DI out of are multi-hit attacks such as Fox's [[down aerial]] or [[Samus]]'s [[Screw Attack]]. Due to this and the fact that attacks have high hitstun, combos are often easier to perform in ''Super Smash Bros.'' than in ''Super Smash Bros. Melee'' or ''Super Smash Bros. Brawl''. | ||
In ''[[Super Smash Bros. Melee]]'', DI is essential for escaping many [[combo]]s, especially [[chain grabs]]. Effective DI will allow players to survive at higher damage percentages. | In ''[[Super Smash Bros. Melee]]'', DI is essential for escaping many [[combo]]s, especially [[chain grabs]]. Effective DI will allow players to survive at higher damage percentages. |