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[[Image:Directional influence example.png|thumb|Mewtwo's down smash, DI'd up by one Mario, down by another, and not at all by a third]] | |||
{{technical data|Many technical details seem left out}} | {{technical data|Many technical details seem left out}} | ||
'''Directional influence''', abbreviated '''DI''', is the control the receiver of an attack has over his or her trajectory. Each attack sends its target in a particular direction, depending on the attack itself and on the target's [[weight]] and [[falling speed]]; DI can be used to alter, but not completely negate, this trajectory. This change, however, can be vital to surviving high-power attacks such as [[Fox]]'s [[up smash]], and for escaping [[combo]]s such as [[Jigglypuff]]'s [[Space Animal Slayer]] among many others. DI is most useful to make the character move into a trajectory being as far to the blast line as possible. DI differs upon the character, like [[Lucario (SSBB)|Lucario]], who arguably has among the most useful DI in ''[[Super Smash Bros. Brawl]]''. | '''Directional influence''', abbreviated '''DI''', is the control the receiver of an attack has over his or her trajectory. Each attack sends its target in a particular direction, depending on the attack itself and on the target's [[weight]] and [[falling speed]]; DI can be used to alter, but not completely negate, this trajectory. This change, however, can be vital to surviving high-power attacks such as [[Fox]]'s [[up smash]], and for escaping [[combo]]s such as [[Jigglypuff]]'s [[Space Animal Slayer]] among many others. DI is most useful to make the character move into a trajectory being as far to the blast line as possible. DI differs upon the character, like [[Lucario (SSBB)|Lucario]], who arguably has among the most useful DI in ''[[Super Smash Bros. Brawl]]''. |