Balanced Brawl: Difference between revisions
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===Stage Changes=== | ===Stage Changes=== | ||
*[[Luigi's Mansion]] takes twice as long to respawn after being broken. | *[[Luigi's Mansion]] takes twice as long to respawn after being broken. | ||
*[[Mushroomy Kingdom]] 1-1 | *[[Mushroomy Kingdom]] 1-1 scrolls at half speed. Additionally, both Mushroomy Kingdom stages have higher ceilings. | ||
*[[Pirate Ship]] bombs do less damage. | *[[Pirate Ship]] bombs do less damage. | ||
*[[Norfair]] lava pillars | *[[Norfair]] lava pillars inflict less knockback. | ||
*[[Port Town Aero Dive]] cars | *[[Port Town Aero Dive]] cars inflict less knockback. | ||
*[[Castle Siege]] has significantly improved loading time. | *[[Castle Siege]] has significantly improved loading time. | ||
*[[Flat Zone 2]] lion tamers inflict fixed knockback. | *[[Flat Zone 2]] lion tamers inflict fixed knockback. | ||
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==Character changes== | ==Character changes== | ||
When Balanced Brawl was started, the creators decided to balance all the characters towards a power level about equal to that of Diddy Kong in standard ''Brawl''. This meant some characters received several changes, while others did not need more than minor tweaks. Most characters were generally [[buff]]ed, and only a few were [[nerf]]ed. | When Balanced Brawl was started, the creators decided to balance all the characters towards a power level about equal to that of Diddy Kong in standard ''Brawl''. This meant some characters received several changes, while others did not need more than minor tweaks. Most characters were generally [[buff]]ed, and only a few were [[nerf]]ed. | ||
==={{SSBB|Bowser}}=== | ==={{SSBB|Bowser}}=== | ||
*Many attacks and throws do more damage. | *Many attacks and throws do more damage. | ||
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*[[Grab release]] animation has been synchronized to normal 30 frames. | *[[Grab release]] animation has been synchronized to normal 30 frames. | ||
*[[Forward smash]] is more powerful, has super armor, and has a [[flame]] effect. | *[[Forward smash]] is more powerful, has super armor, and has a [[flame]] effect. | ||
==={{SSBB|Captain Falcon}}=== | ==={{SSBB|Captain Falcon}}=== | ||
*Many attacks do more damage. | *Many attacks do more damage. | ||
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==={{SSBB|Diddy Kong}}=== | ==={{SSBB|Diddy Kong}}=== | ||
*The explosion of Peanut Popgun now damages enemies. | *The explosion of Peanut Popgun now damages enemies. | ||
==={{SSBB|Donkey Kong}}=== | ==={{SSBB|Donkey Kong}}=== | ||
*[[Dash attack]] hits at a lower angle. | *[[Dash attack]] hits at a lower angle. | ||
*[[Forward tilt]] is slightly more powerful. | *[[Forward tilt]] is slightly more powerful. | ||
*[[Down tilt]] has more [[SDI]]. | *[[Down tilt]] has more [[SDI]]. | ||
*[[Forward aerial]] autocancels | *[[Forward aerial]] autocancels. | ||
*[[Down throw]] knockback has been slightly adjusted. | *[[Down throw]] knockback has been slightly adjusted. | ||
*[[Head Butt]] and [[Hand Slap]] are slightly stronger. | *[[Head Butt]] and [[Hand Slap]] are slightly stronger. | ||
==={{SSBB|Falco}}=== | ==={{SSBB|Falco}}=== | ||
*[[Down throw]] is no longer a chain grab. | *[[Down throw]] is no longer a chain grab. | ||
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*Forward tilt has super armor. | *Forward tilt has super armor. | ||
*Down Tilt trips enemies. | *Down Tilt trips enemies. | ||
*Forward aerial autocancels | *Forward aerial autocancels. | ||
*Down Smash properly links both hits. | *Down Smash properly links both hits. | ||
*[[Warlock Punch]] has super armor and does significantly more shield damage. | *[[Warlock Punch]] has super armor and does significantly more shield damage. | ||
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==={{SSBB|Ice Climbers}}=== | ==={{SSBB|Ice Climbers}}=== | ||
*The partner has new [[AI]] behavior. Attempting a forward tilt results in a dash attack, an up tilt results in a jump, and a down tilt results in a dash grab with a four frame delay. Attempting so do ant throw results with the partner results in an up throw. | |||
*[[Smash attacks]] and [[aerial]]s are slightly more powerful. | |||
*Down aerial falls faster with Popo than Nana. | |||
*Dash attack is slightly more powerful and does slightly more shield damage. | |||
*[[Tilt]]s knockback has been adjusted. | |||
*Throws are no longer chain grabs but do more damage. | |||
*Dash attack and aerials for the part damage and have adjusted knockback. | |||
*Pummel animates at half speed starting on frame 13 | |||
[[Category:Hacking]] | [[Category:Hacking]] | ||
[[Category:Smash Mod]] | [[Category:Smash Mod]] |
Revision as of 18:47, October 23, 2013
Balanced Brawl, or BBrawl, is a hack of Super Smash Bros Brawl designed by Thinkaman and Amazing Ampharos with the goal of balancing characters in competitive Brawl with as few changes to core physics as possible. It is normally loaded using Smash Stack by comex so it is playable on any Wii, hacked or not. More information, videos, downloads, setup instructions, and chat can be found on the Balanced Brawl website.
Differences from Brawl+
Unlike Brawl+, none of the core physics have been changed:
Features
- Infinites and inescapable lockdowns are removed.
- Increased character balance.
- Increased stage viability
- Planking is removed.
- No random Prat Falling. Moves that trip the opponent such as bananas will still trip.
Stage Changes
- Luigi's Mansion takes twice as long to respawn after being broken.
- Mushroomy Kingdom 1-1 scrolls at half speed. Additionally, both Mushroomy Kingdom stages have higher ceilings.
- Pirate Ship bombs do less damage.
- Norfair lava pillars inflict less knockback.
- Port Town Aero Dive cars inflict less knockback.
- Castle Siege has significantly improved loading time.
- Flat Zone 2 lion tamers inflict fixed knockback.
- PictoChat has a few weakened hazards.
- Corneria has larger blast zones.
- Green Greens blocks spawn less frequently. Bomb blocks also do less damage.
Character changes
When Balanced Brawl was started, the creators decided to balance all the characters towards a power level about equal to that of Diddy Kong in standard Brawl. This meant some characters received several changes, while others did not need more than minor tweaks. Most characters were generally buffed, and only a few were nerfed.
Bowser
- Many attacks and throws do more damage.
- Whirling Fortress is stronger.
- Bowser Bomb has super armor.
- Down aerial hits more favorably.
- Grab release animation has been synchronized to normal 30 frames.
- Forward smash is more powerful, has super armor, and has a flame effect.
Captain Falcon
- Many attacks do more damage.
- Throws are better.
- Forward smash angled up and down smash is stronger.
- Pummel does 3% damage and has an electric effect.
- Falcon Punch has heavy armor.
- Falcon Dive is more powerful.
- Falcon Kick is safe on hit.
- Aerial Raptor Boost is more powerful and no longer sends Captain Falcon into helpless state on hit.
- Ending lag of Falcon Kick on the ground can be canceled into other special moves.
Diddy Kong
- The explosion of Peanut Popgun now damages enemies.
Donkey Kong
- Dash attack hits at a lower angle.
- Forward tilt is slightly more powerful.
- Down tilt has more SDI.
- Forward aerial autocancels.
- Down throw knockback has been slightly adjusted.
- Head Butt and Hand Slap are slightly stronger.
Falco
- Down throw is no longer a chain grab.
- Back throw and throw lasers knockback has been adjusted.
- Falco Phantasm and Fire Bird ending lag can be canceled into a wall jump.
Fox
- Fox Illusion ending lag can be canceled into a jump or wall jump in the air.
- Fox Illusion has does more knockback and sheld damage.
Ganondorf
- Throws are better.
- Pummel does 5% damage and has a darkness effect. (Most damaging pummel now.)
- Up tilt wind does 1% damage each.
- Forward tilt has super armor.
- Down Tilt trips enemies.
- Forward aerial autocancels.
- Down Smash properly links both hits.
- Warlock Punch has super armor and does significantly more shield damage.
- Aerial Flame Choke does more damage.
- Dark Dive does more damage and throws enemies at a much lower angle.
- Dark Dive has super armor while throwing.
- Uppercut of Dark Dive is a significantly more powerful KO move.
- Grounded Wizard's Foot is more powerful.
- Initial hit of aerial Wizard's Foot grounds enemies.
- Wizard's Foot is invincible while rushing.
Ice Climbers
- The partner has new AI behavior. Attempting a forward tilt results in a dash attack, an up tilt results in a jump, and a down tilt results in a dash grab with a four frame delay. Attempting so do ant throw results with the partner results in an up throw.
- Smash attacks and aerials are slightly more powerful.
- Down aerial falls faster with Popo than Nana.
- Dash attack is slightly more powerful and does slightly more shield damage.
- Tilts knockback has been adjusted.
- Throws are no longer chain grabs but do more damage.
- Dash attack and aerials for the part damage and have adjusted knockback.
- Pummel animates at half speed starting on frame 13