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==[[Shield]]ing== | ==[[Shield]]ing== | ||
Putting up a shield allows the character to do any defensive techniques involving the shield while the game considers you to be standing. This not only allows the character to do a [[roll]] or [[sidestep]], but also a [[grab]] without the normal lag of a dashing grab. Respectively, in ''[[Super Smash Bros.]]'', a shield grab can also be used for dash-cancelling when A and Z are pressed simultaneously while dashing. | Putting up a shield allows the character to do any defensive techniques involving the shield while the game considers you to be standing. This not only allows the character to do a [[roll]] or [[sidestep]], but also a [[grab]] without the normal lag of a dashing grab. Respectively, in ''[[Super Smash Bros.]]'', a shield grab can also be used for dash-cancelling when A and Z are pressed simultaneously while dashing. | ||
==[[Pivot]]ing== | |||
In ''Smash 64'', when initiating a dash, quickly tapping the opposite direction before the initial animation ends causes the character to pivot while sliding forward. This gives characters like {{SSB|Captain Falcon}}, who has a long, fast initial dash animation and a weak forward aerial, significant approach improval in his back or up aerial. This also applies to {{SSB|Fox}}'s back aerial (a [[sex kick]] which is more powerful when implemented well than his forward aerial) as well as {{SSB|Samus}}'s (whose back aerial is a very powerful kick and one of her few reliable finishers, in contrast to her overly weak, low range forward aerial). | |||
==[[Smash Attack|Smash]]ing== | ==[[Smash Attack|Smash]]ing== |
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