Dash-canceling: Difference between revisions

→‎Shielding: new section
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==[[Shield]]ing==
==[[Shield]]ing==
Putting up a shield allows the character to do any defensive techniques involving the shield while the game considers you to be standing. This not only allows the character to do a [[roll]] or [[sidestep]], but also a [[grab]] without the normal lag of a dashing grab. Respectively, in ''[[Super Smash Bros.]]'', a shield grab can also be used for dash-cancelling when A and Z are pressed simultaneously while dashing.
Putting up a shield allows the character to do any defensive techniques involving the shield while the game considers you to be standing. This not only allows the character to do a [[roll]] or [[sidestep]], but also a [[grab]] without the normal lag of a dashing grab. Respectively, in ''[[Super Smash Bros.]]'', a shield grab can also be used for dash-cancelling when A and Z are pressed simultaneously while dashing.
==[[Pivot]]ing==
In ''Smash 64'', when initiating a dash, quickly tapping the opposite direction before the initial animation ends causes the character to pivot while sliding forward. This gives characters like {{SSB|Captain Falcon}}, who has a long, fast initial dash animation and a weak forward aerial, significant approach improval in his back or up aerial. This also applies to {{SSB|Fox}}'s back aerial (a [[sex kick]] which is more powerful when implemented well than his forward aerial) as well as {{SSB|Samus}}'s (whose back aerial is a very powerful kick and one of her few reliable finishers, in contrast to her overly weak, low range forward aerial).


==[[Smash Attack|Smash]]ing==
==[[Smash Attack|Smash]]ing==
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