Super Smash Bros. Brawl

Marth (SSBB)/Down aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Er, this is what I meant.)
m (Brian is going to pan this move hard.)
Line 1: Line 1:
{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{Cleanup|Needs work.}}


==Overview==
==Overview==
Line 18: Line 17:


{{Technical data}}
{{Technical data}}
{{competitive expertise}}


===Vertical spacing tutorial video===
===Vertical spacing tutorial video===
<youtube>mjKG4amJJ6E</youtube>
<youtube>mjKG4amJJ6E</youtube>
{{MvSubNavMarth|g=SSBB}}


[[Category:Marth (SSBB)]]
[[Category:Marth (SSBB)]]
[[Category:Down aerials]]
[[Category:Down aerials]]
[[Category:Normal attacks]]
[[Category:Normal attacks]]

Revision as of 22:27, October 22, 2013

Overview

Marth does a forward to backward downward sword slash. When tipped, it is a meteor smash with high base knockback. However, the sweetspot is significantly smaller than the sweetspot in Melee and as such the move is drastically less useful overall. The end of the swing is slightly easier to tip with, so a RAR may help sweetspot it. With very low start-up (6 frames), it is in fact the second fastest meteor smash in the game (Falco and Fox's down aerials are faster by one frame). It is a risky edgeguarding move however, as it has very high ending and landing lag. Does 12% at the base and 14% when tipped.

Vertical spacing

Vertical spacing (using a footstool to setup the move) is also a method of sweetspotting the attack, though this is unreliable.

Marth edgeguarding using a forward aerial to the footstool spike, then a stage spike to punish the opponent's meteor cancel.

To perform it, Marth must short hop a footstool jump and immediately perform a down aerial while facing the same direction as his opponent. This will allow the tip of his sword to hit and meteor smash the opponent. If performed correctly, the opponent will have no chance of recovering, even at a very low percentage.

Some characters are difficult or impossible to vertical space, as their falling speeds are too great. It is impossible to vertical space on Donkey Kong, Diddy Kong, Captain Falcon, Ike, Marth, Ivysaur, Ganondorf, Pikachu, Peach, Zelda, Sheik, Sonic, and Wario. However, it still works by footstool jump 2 times or more for a tipped down aerial to hit. It works best on small, light characters, such as Kirby, Meta Knight, and Jigglypuff, but even Bowser can be vertical spaced with little difficulty.

After testing, it has been confirmed that the combo can be used on certain characters, such as Link or Toon Link during their up special move.

Toon Link is able to meteor smash with this technique, although his does not blend fluently like Marth's. It is about stunning the opponent to set up for the spike frames at the beginning of Toon Link's down aerial.

Meta Knight is also able to perform a footstool jump to down aerial combo, but instead of spiking, the opponent is semi-spiked away; in most situations, the victims are either sent into the stage and are either stage spiked or sent away from it.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Vertical spacing tutorial video

<youtube>mjKG4amJJ6E</youtube>