Balanced Brawl: Difference between revisions

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*The explosion of Peanut Popgun now damages enemies.
*The explosion of Peanut Popgun now damages enemies.
==={{SSBB|Donkey Kong}}===
==={{SSBB|Donkey Kong}}===
*[[Dash attack]] hits at a lower angle.
*[[Forward tilt]] is slightly more powerful.
*[[Down tilt]] has more [[SDI]].
*[[Forward aerial]] autocancels at different time.
*[[Down throw]] knockback has been slightly adjusted.
*[[Head Butt]] and [[Hand Slap]] are slightly stronger.
==={{SSBB|Falco}}===
*[[Down throw]] is no longer a chain grab.
*[[Back throw]] and throw lasers knockback has been adjusted.
*[[Falco Phantasm]] and [[Fire Falco]] ending lag can be canceled into a wall jump.
==={{SSBB|Fox}}===
*[[Fox Illusion]] ending lag can be canceled into a jump or wall jump in the air.
*Fox Illusion has does more knockback and sheld damage.
==={{SSBB|Ganondorf}}===
*Throws are better.
*Pummel does 5% damage and has a [[darkness]] effect.(Most damaging pummel now.)
*[[Up tilt]] wind does 1% damage each.
*Forward tilt has super armor.
*Down Tilt trips enemies.
*Forward aerial autocancels at different time.
*[[Down Smash]] properly links both hits.
*[[Warlock Punch]] has super armor and does significantly more shield damage.
*Aerial [[Flame Chock]] does more damage.
*[[Dark Dive]] does more damage and throws enemies at a much lower angle.
*Dark Dive has super armor while throwing.
*Uppercut of Dark Dive is a significantly more powerful KO move.
*Grounded [[Wizard's Foot]] is more powerful.
*Initial hit of aerial Wizard's Foot grounds enemies.
*Wizard's Foot is [[invincible]] while rushing.
==={{SSBB|Ice Climbers}}===
[[Category:Hacking]]
[[Category:Hacking]]
[[Category:Smash Mod]]
[[Category:Smash Mod]]
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