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Captain Falcon (SSBM)/Down aerial: Difference between revisions
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Captain Falcon does a [[stomp]] attack. This attack has three [[hitbox]]es - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful [[meteor smash]]ing properties (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the [[Nipple Spike]] - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, {{mvsub|Captain Falcon|SSBM|side special|alt=Raptor Boost}}, a {{mvsub|Captain Falcon|SSBM|neutral aerial}}, or a {{mvsub|Captain Falcon|SSBM|down throw}}/{{mvsub|Captain Falcon|SSBM|up throw}} (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]]. | Captain Falcon does a [[stomp]] attack. This attack has three [[hitbox]]es - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful [[meteor smash]]ing properties (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the [[Nipple Spike]] - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, {{mvsub|Captain Falcon|SSBM|side special|alt=Raptor Boost}}, a {{mvsub|Captain Falcon|SSBM|neutral aerial}}, or a {{mvsub|Captain Falcon|SSBM|down throw}}/{{mvsub|Captain Falcon|SSBM|up throw}} (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]]. | ||
==Gallery== | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
File:Captain Falcon Nipple Spike Hitbox Melee.jpg|A still image of the Nipple Spike's hitbox. | |||
File:Marthnipple.gif|A simple Nipple Spike combo, using grab -> b-throw -> Raptor Boost -> Nipple Spike | File:Marthnipple.gif|A simple Nipple Spike combo, using grab -> b-throw -> Raptor Boost -> Nipple Spike | ||
Ganonnipple.gif|A more complicated Nipple Spike combo, using dair -> grab -> u-throw -> nair -> grab -> u-throw -> nair -> nair -> nair -> Nipple Spike | Ganonnipple.gif|A more complicated Nipple Spike combo, using dair -> grab -> u-throw -> nair -> grab -> u-throw -> nair -> nair -> nair -> Nipple Spike |
Revision as of 13:57, September 27, 2013
Overview
Captain Falcon does a stomp attack. This attack has three hitboxes - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful meteor smashing properties (fourth strongest in the game) with some high hitstun as well, while the upper hitbox is an extremely powerful spike known as the Nipple Spike - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, Raptor Boost, a neutral aerial, or a down throw/up throw (depending on the falling speed of the opponent). When used on a grounded opponent, the move is also a great combo starter, being able to lead into an aerial, including a Knee Smash as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a tech-chase.
Gallery
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
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Hitboxes | 16-20 |
Ending autocancel | 36- |
Interruptible | 38 |
Animation length | 44 |
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Landing lag
Animation length | 24 |
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L-cancelled animation length | 12 |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |