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==Characters that benefit== | ==Characters that benefit== | ||
* | *{{SSBB|Wolf}} - his back aerial is an excellent spacing tool, is very reliable to use for aerial approaches, and can be used as a finisher. | ||
* | *{{SSBB|Falco}} - his back aerial is a viable aerial approach option due to its quick speed, fairly high power, and good ability to space. | ||
* | *{{SSBB|Ike}} - his back aerial is his fastest move in terms of [[startup]], and is powerful and a great as a finisher or a move for aerial approaching. | ||
* | *{{SSBB|Mr. Game & Watch}} - his back aerial (turtle) is [[disjointed]], can [[space]] well, and is also an easy way to rack damage. | ||
* | *{{SSBB|King Dedede}} - his back aerial is genereally considered his best move, with great KO power when it first comes out, pretty quick startup, and a somewhat long duration that can give the opponent trouble approaching. | ||
* | *{{SSBB|Kirby}} - his back aerial is easily among his best moves, being great as a finisher, or for aerial approaches, spacing, and the like. | ||
*[[ | *{{SSBB|Zero Suit Samus}} - her back aerial has strong knockback and is a reliable finisher, much easier to hit with than the forward aerial. It is also a useful spacing and aerial approach option, even more effective when coupled with ZSS's high movement speed. | ||
*{{SSBB|Donkey Kong}} - his back aerial has very quick startup and is overall a good spacing and aerial approach tool, being much more reliable than his other aerials and most other of his moves outside forward tilt. | |||
* | *{{SSBB|Ness}} - in certain situations, his back aerial out of a RAR can be unpredictable and has great KO power when [[sweetspot]]ted. | ||
*[[ | *{{SSBB|Mario}} - his back aerial has decent [[range]] compared to his other moves, can be reliable for aerial approaches, and has pretty decent knockback. | ||
*[[ | *{{SSBB|Jigglypuff}} - its back aerial is a useful spacing and aerial approach option, and is very useful when the forward aerial is getting stale, due to it being one of Jigglypuff's few reliable KO options along with its [[DACUS]]. | ||
* | *{{SSBB|Toon Link}} - his back aerial, with its very low knockback, can start aerial [[combo]]s. | ||
* | *{{SSBB|Zelda}} - her back aerial, the back [[Lightning Kick]], has much faster startup than her forward aerial (the other version of the Lightning Kick), making it a much more reliable as a surprise KO option (similar to Ness's RAR bair). | ||
*{{SSBB|Yoshi}} - his back aerial is a great move to use against [[shield]]ing opponents, and can rack damage fairly easily. | |||
* | *{{SSBB|Ganondorf}} - his back aerial is more reliable than his other aerials for aerial approaches due to having faster startup, plus it can lead into other aerials offstage, though it isn't one of Ganondorf's best options. | ||
*{{SSBB|Snake}} - his back aerial is a decent KO option when his DACUS is getting predictable, though its very heavy [[landing lag]] means it should be used sparingly. | |||
*{{SSBB|Lucas}} - his back aerial is a [[meteor smash]], meaning it can be used for [[edgeguarding]], though using it out of a RAR isn't recommended much, due to it being hard to hit with near the [[edge]] (the move has short range and the opponent needs to be close to Lucas for the meteor smash hitbox to hit), and Lucas having better edgeguarding options. | |||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Advanced Techniques]] | [[Category:Advanced Techniques]] |