Captain Falcon (SSB)/Up aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's uair.]] | [[File:Captain Falcon Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's uair.]] | ||
Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with {{mvsub|Pikachu|SSB|up aerial|alt=Pikachu's up aerial}} for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles: | |||
*The heel hits them up, with the largest hitbox, and can be chained into itself multiple times. with a {{mvsub|Captain Falcon|SSB|up special|alt=Falcon Dive}}, {{mvsub|Captain Falcon|SSB|down aerial}}, or even a {{mvsub|Captain Falcon|SSB|neutral special|alt=Falcon Punch}} as a finisher. This part of the attack is the best one for combos. | |||
Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with | |||
*The heel hits them up, with the largest hitbox, and can be chained into itself multiple times. with a | |||
*The mid-section of the leg hits them forward, with a medium-sized hitbox | *The mid-section of the leg hits them forward, with a medium-sized hitbox | ||
*The mid-section of the leg while moving back hits them backwards at an angle, again with a medium-sized hitbox | *The mid-section of the leg while moving back hits them backwards at an angle, again with a medium-sized hitbox | ||
*The back of his foot/the heel hits them at a 180 degree angle backwards, with a small hitbox and [[semi-spike]] properties, meaning that it can be useful for [[edgeguarding]] | *The back of his foot/the heel hits them at a 180 degree angle backwards, with a small hitbox and [[semi-spike]] properties, meaning that it can be useful for [[edgeguarding]]. | ||
*His shoulder hits them at a 180 degree angle forwards, again being a semi-spike, but being incredibly difficult to time and land, and so rarely seen in competitive play. | *His shoulder hits them at a 180 degree angle forwards, again being a semi-spike, but being incredibly difficult to time and land, and so rarely seen in competitive play. | ||
{{technical data}} | {{technical data}} | ||
==Gallery== | |||
<center> | |||
<gallery> | |||
File:SSB64 Falcon Combo.gif|Captain Falcon performing a uair combo, ending with a Falcon Dive. | |||
File:SSB64 Falcon Ken Combo.gif|Another uair combo, ending with a down aerial. | |||
</gallery> | |||
</center> | |||
[[Category:Normal attacks]] | [[Category:Normal attacks]] | ||
[[Category:Captain Falcon (SSB)]] | [[Category:Captain Falcon (SSB)]] | ||
[[Category:Up aerials]] | [[Category:Up aerials]] |
Revision as of 10:51, September 14, 2013
Overview
Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with Pikachu's up aerial for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles:
- The heel hits them up, with the largest hitbox, and can be chained into itself multiple times. with a Falcon Dive, down aerial, or even a Falcon Punch as a finisher. This part of the attack is the best one for combos.
- The mid-section of the leg hits them forward, with a medium-sized hitbox
- The mid-section of the leg while moving back hits them backwards at an angle, again with a medium-sized hitbox
- The back of his foot/the heel hits them at a 180 degree angle backwards, with a small hitbox and semi-spike properties, meaning that it can be useful for edgeguarding.
- His shoulder hits them at a 180 degree angle forwards, again being a semi-spike, but being incredibly difficult to time and land, and so rarely seen in competitive play.