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<br>(reset indent) Would you mind writing a description about Ike's neutral attack combined? [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 17:36, 13 September 2013 (EDT) | <br>(reset indent) Would you mind writing a description about Ike's neutral attack combined? [[User:Ac2k|<span style="color: red;">'''Awesome'''</span>]] [[User talk:Ac2k|<span style="color: red;">'''Cardinal'''</span>]] [[Special:Contributions/Ac2k|<span style="color: red;">'''2000'''</span>]] 17:36, 13 September 2013 (EDT) | ||
:I can do that, but I don't have time now. Maybe tomorrow. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:41, 13 September 2013 (EDT) | :I can do that, but I don't have time now. Maybe tomorrow. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 17:41, 13 September 2013 (EDT) | ||
::Fine then. | |||
::Merged description: | |||
::''Ike punches with his left hand, then a step-forward kick, then an overhead swing of Ragnell, moving forward with each blow. This move alone gives Ike a great close range game, forcing the opponent to stay away from his jab range. It is very difficult to punish even when shielded for characters with poor out of shield options and is also great at punishing spot dodges. Excellent when crouch-canceled due to the first two hits having zero knockback and having high amount of hitstun, though it can be SDIed out of. Ike can perform versatile jab cancel combos with the first two jabs, being able to use them repeatedly to rack up high damage, then being able to followup the second jab with an up tilt, down tilt, grab, etc. Its speed makes it a good out of shield option as well. One of the strongest neutral attacks in the game along with Snake's, being capable of KOing opponents around 150%. Does 4%, 5%, then 7%, for a total of 16% damage, but usually deals about 20% or even 25% when jab canceled.'' | |||
::Seperate descriptions: | |||
::First hit: | |||
::''Ike punches with his left hand. Does 4% damage. When used in conjunction with his second jab, Ike's neutral attack alone gives him a great close range game, forcing the opponent to stay away from his jab range. Along with the second jab, it has zero knockback, and has a high amount of hitstun, increasing jab cancel opportunities and followup options, as well as making the move excellent when crouch cancelled, though it can be SDIed out of. Its speed makes it a good out of shield option as well, whether only the first two jabs are used, or the entire combo is used. Ike's jab cancelling is usually performed by combining the first two hits repeatedly to rack up damage (it is possible to deal up to as high as 25%), with followup options usually being used after the second jab for maximum damage. Additionally, it can jab lock, though this only works on certain parts of the hitbox, and due to Ike's speed, small changes in the setup can allow the opponent to break out of it.'' | |||
::Second hit: | |||
::''Ike does a step-forward kick. Does 5% damage. When used in conjunction with his second jab, Ike's neutral attack alone gives him a great close range game, forcing the opponent to stay away from his jab range. Along with the first jab, it has zero knockback, and has a high amount of hitstun, increasing jab cancel opportunities and followup options, as well as making the move excellent when crouch cancelled, though it can be SDIed out of. Ike's jab cancelling is usually performed by combining the first two hits repeatedly to rack up damage (it is possible to deal up to as high as 25%), with followup options after the second jab including up tilt, down tilt, grab, etc.'' | |||
::Third hit: | |||
::''Ike does an overhead swing with Ragnell, doing 7% damage. Unlike his first two jabs, this jab is not suitable as a combo move, instead having all of the knockback of Ike's neutral attack. It is one of the strongest neutral attacks in the game along with Snake's, being capable of KOing opponents around 150%. | |||
::There. [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 08:23, 14 September 2013 (EDT) | |||
'''Oppose''': They aren't identical attacks and I think it looks better separately. It's not something like Mario (SSBB)/Forward Smash tilted upwards or something. | '''Oppose''': They aren't identical attacks and I think it looks better separately. It's not something like Mario (SSBB)/Forward Smash tilted upwards or something. |