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CPU mode: Difference between revisions

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A '''CPU mode''' is an action that a [[AI|computer player]] can be set to perform in [[Training mode]]. Types of actions include standing still, [[walk]]ing, [[dash]]ing, [[jump]]ing, [[attack]]ing, and allowing another player to control the CPU.
A '''CPU mode''' is an action that a [[AI|computer player]] can be set to perform in [[Training mode]]. Types of actions include standing still, [[walk]]ing, [[dash]]ing, [[jump]]ing, [[attack]]ing, and allowing another player to control the CPU.
==List of modes==
==List of modes==
*'''Stop''': Causes a CPU to normally stand in place without inputting any action to defend themselves from attacks. The CPU will still jump and attempt to [[recover]] offstage, perform a [[floor recovery]] after entering a fallen position, make an input to get off a [[revival platform]], and perform a ledge jump when on a [[ledge]]. It is the default mode when Training mode is started.
*'''Stop''': Causes a CPU to normally stand in place without inputting any action to defend themselves from attacks. The CPU will still jump and attempt to [[recover]] offstage, perform a [[floor recovery]] after entering a fallen position, make an input to get off a [[revival platform]], and perform a ledge jump when on a [[ledge]]. It is the default mode when Training mode is started.
*'''Walk''': Causes a CPU to walk from one end of the stage to the other. The CPU will still perform similar inputs to those listed above. In [[Debug]] mode, it is known as WALK. ''[[Super Smash Bros. Melee]]''{{'}}s [[Event 19: Peach's Peril]] has {{SSBM|Peach}} set to the walk command.
*'''Walk''': Causes a CPU to walk from one end of the stage to the other. The CPU will still perform similar inputs to those listed above. In [[Debug]] mode, it is known as WALK. ''[[Super Smash Bros. Melee]]''{{'}}s [[Event 19: Peach's Peril]] has {{SSBM|Peach}} set to the walk command.

Revision as of 10:30, September 6, 2013

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A CPU mode is an action that a computer player can be set to perform in Training mode. Types of actions include standing still, walking, dashing, jumping, attacking, and allowing another player to control the CPU.

List of modes

  • Stop: Causes a CPU to normally stand in place without inputting any action to defend themselves from attacks. The CPU will still jump and attempt to recover offstage, perform a floor recovery after entering a fallen position, make an input to get off a revival platform, and perform a ledge jump when on a ledge. It is the default mode when Training mode is started.
  • Walk: Causes a CPU to walk from one end of the stage to the other. The CPU will still perform similar inputs to those listed above. In Debug mode, it is known as WALK. Super Smash Bros. Melee's Event 19: Peach's Peril has Peach set to the walk command.