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Wall grapple: Difference between revisions

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(Some cleanup and added links - Is it true that air dodges can help wall grapple recoveries?)
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{{video|An animation showing a wall grapple would be preferable over the current picture of Samus}}
[[File:GrappleBeamMelee.jpg|thumb|Samus's [[Grapple Beam]] as a wall-grapple in ''Melee''.]]
[[File:GrappleBeamMelee.jpg|thumb|Samus's [[Grapple Beam]] as a wall-grapple in ''Melee''.]]
'''Wall grappling''' is a technique in ''[[Melee]]'' that can be used by {{SSBM|Link}}, {{SSBM|Young Link}} and {{SSBM|Samus}} that allows the player to grab a wall within a certain area and climb up. Unlike a [[Tether Recovery]] from ''Brawl'', wall-grapples can connect with any wall surface instead of just grabbable edges.
'''Wall grappling''' is a technique in ''[[Melee]]'' that can be used by {{SSBM|Link}}, {{SSBM|Young Link}} and {{SSBM|Samus}} that allows the player to hook to a wall and climb up. Unlike a [[Tether Recovery]] in ''Brawl'', wall grapples can connect with any wall surface instead of only [[edge]]s.


==How to wall grapple==
Wall grapples are executed by performing a [[grab air]] while facing the wall. If the grab air is executed by the [[shield]] and [[A]] buttons, the character can also air dodge upwards to aid in their recovery. The distance from which a wall can be grabbed is limited; If the character is too close or too far away, the grab will not connect and the character will enter the [[helpless]] state.
For characters to wall grapple, the player merely has to perform a [[grab air]], via pressing Z or one of the shield buttons and A immediately afterward; in the latter case, players can air dodge upward to slightly aid their vertical recovery. From there, the tip of the grapple must hit a wall, but at the correct distance; if the player is too far away, they will not grapple onto the wall and will be put in a helpless state, while being too close to the wall causes the player to immediately enter helplessness.  


Once the player has grappled, they can press A or a jump button to scale up the wall; while they will not have their double jump restored, players can use their up special or any other moves necessary to recover, and a scaling player will immediately sweetspot an edge if they cross it.
Once the wall is grappled, pressing A or a jump button will cause the character to scale up the wall. While wall grappling will not refresh [[double jump]]s, players may still use their [[up special]] and other moves for recovery. Players do not have to immediately act when they have attached to a wall; however, if the player hangs for too long, the wall grapple will end, sending the character into a state of [[tumbling]] as well as taking away their second jump if it is not yet used. Similarly, being slightly too far away from the wall can cause players to immediately "fall off" after their character swings towards the stage, putting them into a state of tumbling as though they had held on for too long.
 
Players do not have to immediately act when they have attached to a wall; however, if the player hangs for too long, the wall grapple will end, sending the character into a state of tumbling, as well as taking away their second jump, even if not yet used. Similarly, being slightly too far away from the wall can cause players to immediately "fall off" when their characters snaps to the bottom of the grapple, putting them into a state of tumbling as though they had held on for too long.  


[[Category:Game Controls]]
[[Category:Game Controls]]

Revision as of 11:31, September 3, 2013

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Samus's Grapple Beam as a wall-grapple in Melee.

Wall grappling is a technique in Melee that can be used by Link, Young Link and Samus that allows the player to hook to a wall and climb up. Unlike a Tether Recovery in Brawl, wall grapples can connect with any wall surface instead of only edges.

Wall grapples are executed by performing a grab air while facing the wall. If the grab air is executed by the shield and A buttons, the character can also air dodge upwards to aid in their recovery. The distance from which a wall can be grabbed is limited; If the character is too close or too far away, the grab will not connect and the character will enter the helpless state.

Once the wall is grappled, pressing A or a jump button will cause the character to scale up the wall. While wall grappling will not refresh double jumps, players may still use their up special and other moves for recovery. Players do not have to immediately act when they have attached to a wall; however, if the player hangs for too long, the wall grapple will end, sending the character into a state of tumbling as well as taking away their second jump if it is not yet used. Similarly, being slightly too far away from the wall can cause players to immediately "fall off" after their character swings towards the stage, putting them into a state of tumbling as though they had held on for too long.