Mario (SSBB)/Neutral attack/Hit 1: Difference between revisions
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Dr. Pain 99 (talk | contribs) m (The supporting arguments for the merge are bad. The moves differ greatly in data and function. Also, the project head opposes a merge, that is the majority opinion, and this has been bumped sufficiently.) |
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==Overview== | ==Overview== |
Revision as of 03:33, August 29, 2013
Overview
A very fast jab with average reach for a jab. It leads well into the second jab, but has difficulty jab cancelling into other moves. Its most potentially useful application is its ability to jab lock knocked down opponents, which if successful, can lead to a guaranteed forward smash.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Arm | 853 | 0 | NA | NA | NA |
Body, fist | 967 | 0 | NA | NA | NA |
Hitboxes
Timing
Hitbox | 2-3 |
---|---|
Continuation window | 7-24 |
Auto-jab | 10 |
Animation length | 15 |
Interruptible | 16 |