Captain Falcon (SSBM)/Down aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Captain Falcon's dair]] | [[File:Captain Falcon Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Captain Falcon's dair]] | ||
Captain Falcon does a [[stomp]] attack. This attack has two [[hitbox]]es - the lower one on the legs, and the upper one in the torso region. The lower hitbox is a powerful [[meteor smash]] (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the [[Nipple Spike]] - it is the strongest spike in the game, but is also notoriously difficult to land. It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, [[Captain Falcon (SSBM)/Side special|Raptor Boost]], a [[Captain Falcon (SSBM)/Neutral aerial|neutral aerial]], or a [[Captain Falcon (SSBM)/Down throw|down throw]]/[[Captain Falcon (SSBM)/Up throw|up throw]] (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a [[Captain Falcon (SSBM)/Forward aerial|Knee Smash]] as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]]. | Captain Falcon does a [[stomp]] attack. This attack has two [[hitbox]]es - the lower one on the legs, and the upper one in the torso region. The lower hitbox is a powerful [[meteor smash]] (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the '''[[Nipple Spike]]''' - it is the strongest spike in the game, but is also notoriously difficult to land. It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, [[Captain Falcon (SSBM)/Side special|Raptor Boost]], a [[Captain Falcon (SSBM)/Neutral aerial|neutral aerial]], or a [[Captain Falcon (SSBM)/Down throw|down throw]]/[[Captain Falcon (SSBM)/Up throw|up throw]] (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a [[Captain Falcon (SSBM)/Forward aerial|Knee Smash]] as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]]. | ||
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{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}} | ||
==Related moves== | ==Related moves== |
Revision as of 18:34, August 26, 2013
Overview
Captain Falcon does a stomp attack. This attack has two hitboxes - the lower one on the legs, and the upper one in the torso region. The lower hitbox is a powerful meteor smash (fourth strongest in the game) with some high hitstun as well, while the upper hitbox is an extremely powerful spike known as the Nipple Spike - it is the strongest spike in the game, but is also notoriously difficult to land. It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, Raptor Boost, a neutral aerial, or a down throw/up throw (depending on the falling speed of the opponent). When used on a grounded opponent, the move is also a great combo starter, being able to lead into an aerial, including a Knee Smash as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a tech-chase.
Attack data
Animation length | 44 |
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Hits on frames | 16-20 |
IASA frames | 38 |
Autocancel frames | Before 3, after 36 |
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Landing lag
Animation length | 24 |
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Animation length when not L-cancelled | 12 |
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L-cancelled | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Autocancel |
![]() Interruptible |