Autolink angle: Difference between revisions
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The '''autolink angle''' is a special [[knockback]] angle programmed into certain attacks in ''[[Brawl]]''. While it reads in the game data as an angle of 365 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving. | The '''autolink angle''' is a special [[knockback]] angle programmed into certain attacks in ''[[Brawl]]''. While it reads in the game data as an angle of 365 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving. | ||
The angle does not exist in ''[[ | The angle does not exist in ''[[Smash 64]]'' or ''[[Melee]]''; attacks with the angle in ''Brawl'' have fixed angles in the other two games. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 02:24, August 24, 2013
The autolink angle is a special knockback angle programmed into certain attacks in Brawl. While it reads in the game data as an angle of 365 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving.
The angle does not exist in Smash 64 or Melee; attacks with the angle in Brawl have fixed angles in the other two games.