Super Smash Bros. Brawl
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Autolink angle: Difference between revisions

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The '''autolink angle''' is a special [[knockback]] angle programmed into certain attacks in ''[[Brawl]]''. While it reads in the game data as an angle of 365 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving.
The '''autolink angle''' is a special [[knockback]] angle programmed into certain attacks in ''[[Brawl]]''. While it reads in the game data as an angle of 365 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving.


The angle does not exist in ''[[SSB]]'' or ''[[SSBM]]''; attacks with the angle in ''Brawl'' have fixed angles in the other two games.
The angle does not exist in ''[[Smash 64]]'' or ''[[Melee]]''; attacks with the angle in ''Brawl'' have fixed angles in the other two games.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 02:24, August 24, 2013

The autolink angle is a special knockback angle programmed into certain attacks in Brawl. While it reads in the game data as an angle of 365 degrees, the game treats it rather differently - instead, targets are sent in whatever direction the attacker is moving.

The angle does not exist in Smash 64 or Melee; attacks with the angle in Brawl have fixed angles in the other two games.