Super Smash Bros.

Captain Falcon (SSB)/Up special: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 5: Line 5:
[[File:Captain Falcon Up Special Air Hitboxes Smash 64.gif|thumb|Hitboxes of the move when used in the air.]]
[[File:Captain Falcon Up Special Air Hitboxes Smash 64.gif|thumb|Hitboxes of the move when used in the air.]]
[[File:SSB64 Falcon Combo.gif|thumb|A string of up aerials followed by a Falcon Dive]]
[[File:SSB64 Falcon Combo.gif|thumb|A string of up aerials followed by a Falcon Dive]]
Known as '''[[Falcon Dive]]''', Captain Falcon leaps up in the air. If he comes into contact with any opponent, he grabs them, and launches them on a diagonal upward trajectory, accompanied by an explosion and the "YESZ!" SFX. The move is hard to [[DI]] due to the trajectory. Normally, the move makes Captain Falcon [[helpless]], but if he grabs an opponent, he will be able to use it again. This move is Captain Falcon's primary [[recovery]] move, but it travels a rather short distance, is predictable, and cannot grab [[edgehog]]gers. When combined with Captain Falcon's rather large size, it makes him easy to [[edgeguard]]. However, the move is notable for being a [[combo]] finisher to a string of [[Captain Falcon (SSB)/Up aerial|up aerials]] launching the opponent upward. This combo is seen commonly in competitive play due to being easy to perform yet very effective.
Known as '''[[Falcon Dive]]''', Captain Falcon leaps up in the air. If he comes into contact with any opponent, he [[grab]]s them, and launches them on a diagonal upward trajectory, accompanied by an explosion and the "YESZ!" SFX. The move is hard to [[DI]] due to the trajectory. Normally, the move makes Captain Falcon [[helpless]], but if he grabs an opponent, he will be able to use it again. This move is Captain Falcon's primary [[recovery]] move, but it travels a rather short distance, is predictable, and cannot grab [[edgehog]]gers. When combined with Captain Falcon's rather large size, it makes him easy to [[edgeguard]]. However, the move is notable for being a [[combo]] finisher to a string of [[Captain Falcon (SSB)/Up aerial|up aerials]] launching the opponent upward. This combo is seen commonly in competitive play due to being easy to perform yet very effective.


{{technical data}}
{{technical data}}
Line 11: Line 11:
[[Category:Captain Falcon (SSB)]]
[[Category:Captain Falcon (SSB)]]
[[Category:Up special moves]]
[[Category:Up special moves]]
[[Category:Flame attacks]]

Revision as of 09:50, August 23, 2013

Overview

Hitboxes of the move when used from the ground.
Hitboxes of the move when used in the air.
A string of up aerials followed by a Falcon Dive

Known as Falcon Dive, Captain Falcon leaps up in the air. If he comes into contact with any opponent, he grabs them, and launches them on a diagonal upward trajectory, accompanied by an explosion and the "YESZ!" SFX. The move is hard to DI due to the trajectory. Normally, the move makes Captain Falcon helpless, but if he grabs an opponent, he will be able to use it again. This move is Captain Falcon's primary recovery move, but it travels a rather short distance, is predictable, and cannot grab edgehoggers. When combined with Captain Falcon's rather large size, it makes him easy to edgeguard. However, the move is notable for being a combo finisher to a string of up aerials launching the opponent upward. This combo is seen commonly in competitive play due to being easy to perform yet very effective.


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.