Captain Falcon (SSB)/Up special: Difference between revisions
mNo edit summary |
MHStarCraft (talk | contribs) No edit summary |
||
Line 5: | Line 5: | ||
[[File:Captain Falcon Up Special Air Hitboxes Smash 64.gif|thumb|Hitboxes of the move when used in the air.]] | [[File:Captain Falcon Up Special Air Hitboxes Smash 64.gif|thumb|Hitboxes of the move when used in the air.]] | ||
[[File:SSB64 Falcon Combo.gif|thumb|A string of up aerials followed by a Falcon Dive]] | [[File:SSB64 Falcon Combo.gif|thumb|A string of up aerials followed by a Falcon Dive]] | ||
Known as '''[[Falcon Dive]]''', Captain Falcon leaps up in the air. If he comes into contact with any opponent, he | Known as '''[[Falcon Dive]]''', Captain Falcon leaps up in the air. If he comes into contact with any opponent, he [[grab]]s them, and launches them on a diagonal upward trajectory, accompanied by an explosion and the "YESZ!" SFX. The move is hard to [[DI]] due to the trajectory. Normally, the move makes Captain Falcon [[helpless]], but if he grabs an opponent, he will be able to use it again. This move is Captain Falcon's primary [[recovery]] move, but it travels a rather short distance, is predictable, and cannot grab [[edgehog]]gers. When combined with Captain Falcon's rather large size, it makes him easy to [[edgeguard]]. However, the move is notable for being a [[combo]] finisher to a string of [[Captain Falcon (SSB)/Up aerial|up aerials]] launching the opponent upward. This combo is seen commonly in competitive play due to being easy to perform yet very effective. | ||
{{technical data}} | {{technical data}} | ||
Line 11: | Line 11: | ||
[[Category:Captain Falcon (SSB)]] | [[Category:Captain Falcon (SSB)]] | ||
[[Category:Up special moves]] | [[Category:Up special moves]] | ||
[[Category:Flame attacks]] |
Revision as of 09:50, August 23, 2013
Overview
Known as Falcon Dive, Captain Falcon leaps up in the air. If he comes into contact with any opponent, he grabs them, and launches them on a diagonal upward trajectory, accompanied by an explosion and the "YESZ!" SFX. The move is hard to DI due to the trajectory. Normally, the move makes Captain Falcon helpless, but if he grabs an opponent, he will be able to use it again. This move is Captain Falcon's primary recovery move, but it travels a rather short distance, is predictable, and cannot grab edgehoggers. When combined with Captain Falcon's rather large size, it makes him easy to edgeguard. However, the move is notable for being a combo finisher to a string of up aerials launching the opponent upward. This combo is seen commonly in competitive play due to being easy to perform yet very effective.