Combo counter: Difference between revisions
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In any of the games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. Grabs and landing or teching will reset the combo counter. | In any of the games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. Grabs and landing or teching will reset the combo counter. | ||
== Challenges == | == Challenges == | ||
There are two [[Challenges]] that unlock trophies in ''[[Super Smash Bros. Brawl]]'' involving the combo counter; | There are two [[Challenges]] that unlock trophies in ''[[Super Smash Bros. Brawl]]'' involving the combo counter; | ||
*[[Banana Peel]] Trophy: Get a 10-hit combo with a character in Training. | *[[Banana Peel]] Trophy: Get a 10-hit combo with a character in Training. | ||
*[[Ouendan]] Trophy: Have 400 hits in combos between all of your characters in Training. | *[[Ouendan]] Trophy: Have 400 hits in combos between all of your characters in Training. | ||
== Exploits == | == Exploits == | ||
*In both ''[[ | *In both ''[[Melee]]'' and ''[[Brawl]]'', an infamous method of raising combos with Mewtwo and Lucario, respectively, involves going up against a wall, such as one in [[Fourside]] in ''Melee'', charging the Neutral B and continuously pressing Start to reset the CPU's damage to keep it stuck in the attack. | ||
*Another trick available in Brawl is to begin Training Mode and set the CPU's damage to 999%. By grabbing and pummeling the CPU, the high damage counter will prevent the CPU from breaking its grasp, while the continuous hits rack up numbers on the Combo Counter. | *Another trick available in ''Brawl'' is to begin Training Mode and set the CPU's damage to 999%. By grabbing and pummeling the CPU, the high damage counter will prevent the CPU from breaking its grasp, while the continuous hits rack up numbers on the Combo Counter. | ||
*A slightly similar trick can be accomplished in Brawl by throwing Smart Bombs in a timed fashion so that each Bomb detonates right as the previous one finishes. | *A slightly similar trick can be accomplished in ''Brawl'' by throwing Smart Bombs in a timed fashion so that each Bomb detonates right as the previous one finishes. | ||
*In addition, characters such as [[Mr. Game and Watch]] and [[Sheik]] can use their rapid A combo to rack up hits on a cornered opponent. | *In addition, characters such as [[Mr. Game and Watch]] and [[Sheik]] can use their rapid A combo to rack up hits on a cornered opponent. | ||
*Another trick is making a custom stage with a small space between two walls and cornering the opponent within, then using King Dedede's A combo. Due to it being held forever, the opponent will constantly bounce into the attack, but not touch the ground. | *Another trick is making a custom stage with a small space between two walls and cornering the opponent within, then using [[King Dedede]]'s A combo. Due to it being held forever, the opponent will constantly bounce into the attack, but not touch the ground. | ||
*Melee's [[Freeze glitch]] allows infinite combos on any frozen characters. | *Melee's [[Freeze glitch]] allows infinite combos on any frozen characters. | ||
==Trivia== | |||
*In ''Smash 64'', the game wrongly resets the counter to 0 when a character bounces off a wall, is [[grab]]bed, or gets sucked into a tornado on [[Hyrule Castle]]. | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 08:03, August 23, 2013
In any of the games in the Super Smash Bros. series, the combo counter refers to a function in Training mode designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. Grabs and landing or teching will reset the combo counter.
Challenges
There are two Challenges that unlock trophies in Super Smash Bros. Brawl involving the combo counter;
- Banana Peel Trophy: Get a 10-hit combo with a character in Training.
- Ouendan Trophy: Have 400 hits in combos between all of your characters in Training.
Exploits
- In both Melee and Brawl, an infamous method of raising combos with Mewtwo and Lucario, respectively, involves going up against a wall, such as one in Fourside in Melee, charging the Neutral B and continuously pressing Start to reset the CPU's damage to keep it stuck in the attack.
- Another trick available in Brawl is to begin Training Mode and set the CPU's damage to 999%. By grabbing and pummeling the CPU, the high damage counter will prevent the CPU from breaking its grasp, while the continuous hits rack up numbers on the Combo Counter.
- A slightly similar trick can be accomplished in Brawl by throwing Smart Bombs in a timed fashion so that each Bomb detonates right as the previous one finishes.
- In addition, characters such as Mr. Game and Watch and Sheik can use their rapid A combo to rack up hits on a cornered opponent.
- Another trick is making a custom stage with a small space between two walls and cornering the opponent within, then using King Dedede's A combo. Due to it being held forever, the opponent will constantly bounce into the attack, but not touch the ground.
- Melee's Freeze glitch allows infinite combos on any frozen characters.
Trivia
- In Smash 64, the game wrongly resets the counter to 0 when a character bounces off a wall, is grabbed, or gets sucked into a tornado on Hyrule Castle.