Talk:Quick Attack: Difference between revisions
(New Page: ==WTF glitch with Quick Attack== http://www.youtube.com/watch?v=9H2BNOEK41M Check it out! --~~~~) |
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Check it out! --[[User:Dark Paladin X|Dark Paladin X]] 22:51, 19 April 2008 (UTC) | Check it out! --[[User:Dark Paladin X|Dark Paladin X]] 22:51, 19 April 2008 (UTC) | ||
I just added the glitch to the page. [[User:Metalink187|Metalink187]] ([[User talk:Metalink187|talk]]) 14:06, 4 January 2009 (UTC) | |||
==A little bit of editing== | |||
Hmmm I think im going to edit this page a bit for having all smash 64, melee, and brawl versions of this move, it might make things look better. Im also going to add invincibility frames from all and the other brawl techniques to use with this. [[User:KoRoBeNiKi]] KoRo TeH BeAr 13:11, 4 June 2008 (UTC) | |||
== References == | |||
Does anyone actually have a link to all of the videos the previous version of this page spoke of? -[[User:Capefeather|Capefeather]] ([[User talk:Capefeather|talk]]) 01:17, 29 June 2008 (UTC) | |||
== Aiming the move straight up twice == | |||
I've found that this is possible in Smash 64 and Melee: | |||
*[http://www.smashboards.com/threads/pikachu-straight-upwards-twice-quick-attack-recovery-new.93395/ Smash 64] | |||
*[http://www.smashboards.com/threads/new-technique-quick-attack-upwards-twice.273075/ Melee] | |||
Basically you have to aim the first warp up, tilt left/right/down on frame 60 (S64) / 22-23 (Melee). Then you can go straight up again. Please read the threads for more information. | |||
I don't know if this is possible in Brawl or if Pichu can do it in Melee. I don't have AR or TAS so I can't confirm this myself. | |||
I want to include a section about this but I can barely test it out and as I said I can't confirm the two things above. So help would be great. Thanks, [[User:Scr7|<font style="color:#0000FF">S</font>]][[User talk:Scr7|<font style="color:#7F7FFF">c</font>]][[Special:Contributions/Scr7|<font style="color:#00FFFF">r</font>]][[Special:Editcount/Scr7|<font style="color:#FF7F00">7</font>]][[File:Wolfsig.png|19px|link=Special:PrefixIndex/User:Scr7]] 13:56, 18 August 2013 (EDT) | |||
Yeah it's mentioned in the Melee section, but it explains literally nothing about how to do it, and I think that doing it in another direction twice may work differently. [[User:Scr7|<font style="color:#0000FF">S</font>]][[User talk:Scr7|<font style="color:#7F7FFF">c</font>]][[Special:Contributions/Scr7|<font style="color:#00FFFF">r</font>]][[Special:Editcount/Scr7|<font style="color:#FF7F00">7</font>]][[File:Wolfsig.png|19px|link=Special:PrefixIndex/User:Scr7]] 14:14, 18 August 2013 (EDT) |
Latest revision as of 13:14, August 18, 2013
WTF glitch with Quick Attack[edit]
http://www.youtube.com/watch?v=9H2BNOEK41M
Check it out! --Dark Paladin X 22:51, 19 April 2008 (UTC)
I just added the glitch to the page. Metalink187 (talk) 14:06, 4 January 2009 (UTC)
A little bit of editing[edit]
Hmmm I think im going to edit this page a bit for having all smash 64, melee, and brawl versions of this move, it might make things look better. Im also going to add invincibility frames from all and the other brawl techniques to use with this. User:KoRoBeNiKi KoRo TeH BeAr 13:11, 4 June 2008 (UTC)
References[edit]
Does anyone actually have a link to all of the videos the previous version of this page spoke of? -Capefeather (talk) 01:17, 29 June 2008 (UTC)
Aiming the move straight up twice[edit]
I've found that this is possible in Smash 64 and Melee:
Basically you have to aim the first warp up, tilt left/right/down on frame 60 (S64) / 22-23 (Melee). Then you can go straight up again. Please read the threads for more information.
I don't know if this is possible in Brawl or if Pichu can do it in Melee. I don't have AR or TAS so I can't confirm this myself.
I want to include a section about this but I can barely test it out and as I said I can't confirm the two things above. So help would be great. Thanks, Scr7 13:56, 18 August 2013 (EDT)
Yeah it's mentioned in the Melee section, but it explains literally nothing about how to do it, and I think that doing it in another direction twice may work differently. Scr7 14:14, 18 August 2013 (EDT)