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[[File:Small_step_fsmash_cr.png|thumb|right|Left: small step f-smash, right: standing f-smash]] | [[File:Small_step_fsmash_cr.png|thumb|right|A demonstration of the small step forward smash in ''Melee''. Left: small step f-smash, right: standing f-smash]] | ||
The '''small step forward smash''' is a technique that effectively extends the range of a [[forward smash]] by intentionally delaying a few frames between the [[control stick]] tap and the attack button press. As the game allows a specific window of time between the two inputs (3 frames in Melee) in order to differentiate the combination from a [[dash attack]], this causes the character to dash forwards slightly before the forward smash begins, therefore increasing its range based on how far the character moves in their early dashing animation. | The '''small step forward smash''' is a technique that effectively extends the range of a [[forward smash]] by intentionally delaying a few frames between the [[control stick]] tap and the attack button press. As the game allows a specific window of time between the two inputs (3 frames in Melee) in order to differentiate the combination from a [[dash attack]], this causes the character to dash forwards slightly before the forward smash begins, therefore increasing its range based on how far the character moves in their early dashing animation. | ||