Super Smash Bros. Melee

Sheik (SSBM)/Down throw: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Line 2: Line 2:


==Overview==
==Overview==
Sheik punches the opponent to the ground, dealing 8% damage and launching them up to the side slightly. In the NTSC version of the game, it can easily [[chaingrab]] most characters (including {{SSBM|Bowser}}, {{SSBM|Donkey Kong}}, {{SSBM|Ganondorf}}, {{SSBM|Link}}, {{SSBM|Mr. Game & Watch}}, {{SSBB|Ness}}, {{SSBM|Pichu}}, {{SSBM|Pikachu}}, {{SSBM|Roy}}, {{SSBM|Sheik}}, and {{SSBM|Young Link}} from as little as 0% to as high as 90%. Sheik [[hard counter]]s most of these characters for this reason, as the move can be followed up with a sweetspotted u-smash at KO percentages. When compounded with an f-tilt, it can also chaingrab the [[Space Animals]] at or to high percentages. Against other characters, it can reliably [[tech-chase]] to high percentages. However, in the PAL version, the throw's knockback was increased and so it cannot reliably chaingrab - however, it is still possible to followup with a dash attack, which can lead into a [[Sheik (SSBM)/Forward aerial|fair]] for an [[edgeguard]].
Sheik punches the opponent to the ground, dealing 8% damage and launching them up to the side slightly. In the NTSC version of the game, it can easily [[chaingrab]] most characters (including {{SSBM|Bowser}}, {{SSBM|Donkey Kong}}, {{SSBM|Ganondorf}}, {{SSBM|Link}}, {{SSBM|Mr. Game & Watch}}, {{SSBB|Ness}}, {{SSBM|Pichu}}, {{SSBM|Pikachu}}, {{SSBM|Roy}}, {{SSBM|Sheik}}, and {{SSBM|Young Link}} from as little as 0% to as high as 90%. Sheik [[hard counter]]s most of these characters for this reason, as the move can be followed up with a sweetspotted u-smash at KO percentages. When compounded with an f-tilt, it can also chaingrab the [[space animal]]s at or to high percentages. Against other characters, it can reliably [[tech-chase]] to high percentages. However, in the PAL version, the throw's knockback was increased and so it cannot reliably chaingrab - however, it is still possible to followup with a dash attack, which can lead into a [[Sheik (SSBM)/Forward aerial|fair]] for an [[edgeguard]].


{{competitive expertise}}
{{competitive expertise}}

Revision as of 18:35, August 10, 2013

Overview

Sheik punches the opponent to the ground, dealing 8% damage and launching them up to the side slightly. In the NTSC version of the game, it can easily chaingrab most characters (including Bowser, Donkey Kong, Ganondorf, Link, Mr. Game & Watch, Ness, Pichu, Pikachu, Roy, Sheik, and Young Link from as little as 0% to as high as 90%. Sheik hard counters most of these characters for this reason, as the move can be followed up with a sweetspotted u-smash at KO percentages. When compounded with an f-tilt, it can also chaingrab the space animals at or to high percentages. Against other characters, it can reliably tech-chase to high percentages. However, in the PAL version, the throw's knockback was increased and so it cannot reliably chaingrab - however, it is still possible to followup with a dash attack, which can lead into a fair for an edgeguard.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.