Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.
Super Smash Bros.

Kirby (SSB)/Down aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
Line 2: Line 2:


==Overview==
==Overview==
[[File:Kirby Down Aerial Hitbox Smash 64.gif|thumb|The hitbox of Kirby's dair.]]
Kirby does a [[drill]] kick, consisting of 10 hits and dealing 3% damage per hit. The move is, of course, heavily [[SDI]]able. It is a useful move for [[edgeguarding]] as it is a powerful [[meteor smash]] that can KO at medium percentages. It can also drag opponents down, and is easy to recover from due to Kirby's long-distanced vertical recovery.
Kirby does a [[drill]] kick, consisting of 10 hits and dealing 3% damage per hit. The move is, of course, heavily [[SDI]]able. It is a useful move for [[edgeguarding]] as it is a powerful [[meteor smash]] that can KO at medium percentages. It can also drag opponents down, and is easy to recover from due to Kirby's long-distanced vertical recovery.



Revision as of 04:27, July 30, 2013

Overview

The hitbox of Kirby's dair.

Kirby does a drill kick, consisting of 10 hits and dealing 3% damage per hit. The move is, of course, heavily SDIable. It is a useful move for edgeguarding as it is a powerful meteor smash that can KO at medium percentages. It can also drag opponents down, and is easy to recover from due to Kirby's long-distanced vertical recovery.

When used on a grounded foe, if the move doesn't finish when Kirby reaches the ground, Kirby will land on the foe with some knockback. Unless Kirby lands before the last hit of the move connects, up tilt followups are impossible. Like his uair, if the move is not Z-cancelled, there will be an extra hitbox at the end that deals slight knockback and damage and sends the opponent to the side (although it is still recommended to Z-cancel).


Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Similar moves