User talk:Scr7/Pikachu (SSBB) Guide: Difference between revisions
Omega Tyrant (talk | contribs) (New Page: ==KOing ability== Pikachu's KOing ability is mediocre at best; he can get some really early kills with Thunder, but he doesn't have that much KO moves, and nair isn't that strong (oppon...) |
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Also, for a pro you missed, Pikachu has some good momentum cancelling, both vertically and horizontally (more so vertically). As such, his endurance is better than usual for his weight class. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 07:38, 22 July 2013 (EDT) | Also, for a pro you missed, Pikachu has some good momentum cancelling, both vertically and horizontally (more so vertically). As such, his endurance is better than usual for his weight class. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 07:38, 22 July 2013 (EDT) | ||
:A good KO setup is his up tilt, it's very fast and has high vertical knockback at above ~100%, allowing an easy Thunderspike, especially if the opponent doesn't expect it. You can use nair from a distance while approaching with QAC (and I think you can also use QAC for a quick Thunder). Nair and dair are good moves for edgeguarding, with the former you can d-throw into it just near the edge to get the opponent offstage, and dair can cover the area around the edge if the opponent has a linear recovery. Using nair multiple times offstage also isn't risky at all because of Pikachu's great recovery. | |||
:Although Pikachu sometimes does rely on edgeguarding. | |||
:Is Skull Bash a useful momentum cancelling move? And what aerials are best for momentum cancelling? Uair? [[User:Scr7|<font style="color:#0000FF">S</font><font style="color:#7F7FFF">c</font><font style="color:#00FFFF">r</font>]][[User talk:Scr7|<font style="color:#FF7F00">7</font>]][[File:Wolfsig.png|19px|link=Special:Contributions/Scr7]] 07:50, 22 July 2013 (EDT) |
Revision as of 06:50, July 22, 2013
KOing ability
Pikachu's KOing ability is mediocre at best; he can get some really early kills with Thunder, but he doesn't have that much KO moves, and nair isn't that strong (opponent has to be near 150% for it to kill reliably), while his smashes each have issues (all have lowish knockback scaling, f-smash has slow start-up and requires the opponent to be in your face to kill, u-smash has similar sweet spotting issues while being weaker, and d-smash is really easy to SDI out of before the final blow). Pikachu is overly reliant on Thunder near the top for kills.
Also, for a pro you missed, Pikachu has some good momentum cancelling, both vertically and horizontally (more so vertically). As such, his endurance is better than usual for his weight class. Omega Tyrant 07:38, 22 July 2013 (EDT)
- A good KO setup is his up tilt, it's very fast and has high vertical knockback at above ~100%, allowing an easy Thunderspike, especially if the opponent doesn't expect it. You can use nair from a distance while approaching with QAC (and I think you can also use QAC for a quick Thunder). Nair and dair are good moves for edgeguarding, with the former you can d-throw into it just near the edge to get the opponent offstage, and dair can cover the area around the edge if the opponent has a linear recovery. Using nair multiple times offstage also isn't risky at all because of Pikachu's great recovery.
- Although Pikachu sometimes does rely on edgeguarding.