Super Smash Bros.

Captain Falcon (SSB)/Up aerial: Difference between revisions

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m (Undid edit by Scr7: As Toomai told dots, "Related moves" should be of clone moves, or moves that are pretty much identical, not moves that are similar in animation/function.)
(This image is better)
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==Overview==
==Overview==
[[File:Falcon SSB 270 degree u-air Hurtbox.jpg|thumb|The three uair hitboxes - the arrow demonstrate where the smallest hitbox (near the elbow) would send an opponent.]]
[[File:Captain Falcon Up Aerial Hitbox Smash 64.gif|thumb|The hitbox of Captain Falcon's uair.]]
Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with [[Pikachu (SSB)/Up aerial|Pikachu's uair]] for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles. The heel hits them up, with the largest hitbox, and can be chained into itself with a [[Falcon Dive]], dair, or even a [[Falcon Punch]] as a finisher (this part of the attack is the best for combos); the mid-section of the leg hits them forward, with a medium-sized hitbox; the mid-section of the leg while moving back hits them backwards at an angle, again with a medium-sized hitbox; the back of his foot/the heel hits them at a 180 degree angle backwards, with a small hitbox and [[semi-spike]] properties, meaning that it can be useful for [[edgeguarding]]; and his shoulder hits them at a 180 degree angle forwards, again being a semi-spike, but being incredibly difficult to time and land. A view of the hitboxes can be seen to the right.
Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with [[Pikachu (SSB)/Up aerial|Pikachu's uair]] for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles. The heel hits them up, with the largest hitbox, and can be chained into itself with a [[Falcon Dive]], dair, or even a [[Falcon Punch]] as a finisher (this part of the attack is the best for combos); the mid-section of the leg hits them forward, with a medium-sized hitbox; the mid-section of the leg while moving back hits them backwards at an angle, again with a medium-sized hitbox; the back of his foot/the heel hits them at a 180 degree angle backwards, with a small hitbox and [[semi-spike]] properties, meaning that it can be useful for [[edgeguarding]]; and his shoulder hits them at a 180 degree angle forwards, again being a semi-spike, but being incredibly difficult to time and land. A view of the hitboxes can be seen to the right.



Revision as of 02:57, July 22, 2013

Overview

The hitbox of Captain Falcon's uair.

Captain Falcon does a flip kick in the air. A very versatile attack, being very useful for combos, and on par with Pikachu's uair for being the best aerial attack in the game. Depending on what part of the hitbox hits, it can send the opponent at different angles. The heel hits them up, with the largest hitbox, and can be chained into itself with a Falcon Dive, dair, or even a Falcon Punch as a finisher (this part of the attack is the best for combos); the mid-section of the leg hits them forward, with a medium-sized hitbox; the mid-section of the leg while moving back hits them backwards at an angle, again with a medium-sized hitbox; the back of his foot/the heel hits them at a 180 degree angle backwards, with a small hitbox and semi-spike properties, meaning that it can be useful for edgeguarding; and his shoulder hits them at a 180 degree angle forwards, again being a semi-spike, but being incredibly difficult to time and land. A view of the hitboxes can be seen to the right.


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