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Peach (SSBM)/Down smash: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} ==Overview== thumb|The hitbox of Peach's d-smash. Peach spins around on the ground, an attack consisting of multiple ...) |
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===Attack data=== | |||
*Total number of frames: 39 | |||
*Hits on: frames 5-6, 9-10, 13-14, 17-18, 21-22 | |||
*Charge frames: 3 | |||
*Legs invincible: frames 3-24 | |||
*Shield stun: 14 | |||
*Shield hitlag: 6 | |||
*Advantage (last hat): -10 |
Revision as of 11:38, July 21, 2013
Overview
Peach spins around on the ground, an attack consisting of multiple hits. The move has extremely high horizontal knockback if it is charged and multiple hits land, and it also has high base knockback along with sending opponents on a semi-spike trajectory, making it deadly to some characters, such as Falco - in fact, it can KO at as low as 20% near the edge. However, it only has moderate knockback scaling, and the multiple hits cannot hit opponents at above 100%, making it less effective at high percentages. If the opponent attempts to crouch cancel, the attack deals even more damage. Does 6-95% damage, making it the most damaging move in Melee. It is the strongest semi-spike in Melee and could be considered the best down smash.
Attack data
- Total number of frames: 39
- Hits on: frames 5-6, 9-10, 13-14, 17-18, 21-22
- Charge frames: 3
- Legs invincible: frames 3-24
- Shield stun: 14
- Shield hitlag: 6
- Advantage (last hat): -10