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Omega Tyrant (talk | contribs) (New Page: {{Forumheader|Brawl Talk}}<!-- Please put your content under this line. Be sure to sign your edits with four tildes: ~~~~ --> Considering my vast experience with the bosses in Brawl, ...) |
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11. Master Hand (Boss Battles version): So you're wondering how can Boss Battles Master Hand be this low, when his Classic version is ranked so high? In Boss Battles, Master Hand is given a significant health nerf, where he has even less health than Galleom and Petey (and by quite a significant margin too). With this vastly lowered health, you can kill him very quickly, before he can use Walking Hand and Hand Swipe. He can use Hand Drill from the second attack on, but it doesn't hurt as much when you can kill him before he uses his fatal moves. | 11. Master Hand (Boss Battles version): So you're wondering how can Boss Battles Master Hand be this low, when his Classic version is ranked so high? In Boss Battles, Master Hand is given a significant health nerf, where he has even less health than Galleom and Petey (and by quite a significant margin too). With this vastly lowered health, you can kill him very quickly, before he can use Walking Hand and Hand Swipe. He can use Hand Drill from the second attack on, but it doesn't hurt as much when you can kill him before he uses his fatal moves. | ||
12. Crazy Hand (Classic version): It's a common misconception among the inexperienced who only played easy that Crazy Hand is the superior Hand. In actuality though, Crazy Hand is a ''vastly inferior'' boss to Master Hand. So how can this be? Remember those god moves Master Hand has? Two of them, the Walking Hand and Hand Swipe, Crazy Hand does not have. Additionally, his Hand Drill deals less damage, is used much later (Master Hand can use it as early as the second attack, while Crazy Hand doesn't use it until much later), and used less frequently. For Crazy Hand's exclusives, while Master Hand got the godly Walking Hand and Hand Swipe, and the somewhat useful Finger Missiles, Crazy Hand gets the very easily dodged Finger Bombs and Hand Quake (which you can simply step away from him to not get hit), and easily dodged and very weak Hand Spider. The rest of Crazy Hand's attacks are also weaker than Master Hand's versions. Overall, easy to dodge attacks except one (that he rarely uses), and having startlingly low killing power. Like Master Hand, he has some unpredictability though, keeping him above the even worse bosses below him. | 12. Crazy Hand (Classic version): It's a common misconception among the inexperienced who only played easy-hard that Crazy Hand is the superior Hand. In actuality though, Crazy Hand is a ''vastly inferior'' boss to Master Hand. So how can this be? Remember those god moves Master Hand has? Two of them, the Walking Hand and Hand Swipe, Crazy Hand does not have. Additionally, his Hand Drill deals less damage, is used much later (Master Hand can use it as early as the second attack, while Crazy Hand doesn't use it until much later), and used less frequently. For Crazy Hand's exclusives, while Master Hand got the godly Walking Hand and Hand Swipe, and the somewhat useful Finger Missiles, Crazy Hand gets the very easily dodged Finger Bombs and Hand Quake (which you can simply step away from him to not get hit), and easily dodged and very weak Hand Spider. The rest of Crazy Hand's attacks are also weaker than Master Hand's versions. Overall, easy to dodge attacks except one (that he rarely uses), and having startlingly low killing power. Like Master Hand, he has some unpredictability though, keeping him above the even worse bosses below him. | ||
13. Meta Ridley: The big thing about Meta Ridley, while it's more dangerous to be near a boss usually, it's actually really safe against Meta Ridley to be right up against him, that's strike 1. Strike 2, he has lower health and weaker kill power among bosses. Strike 3, his attacks are extremely easy to dodge, and he's perhaps the most predictable boss in the game. You can just whack on him in the very clear safe window against him, watch as he flies away and be prepared to dodge (which for some of his attacks, you can just stay where you are to not get hit), dodge with ease; continue a few more times until he's dead. He does have one potentially dangerous attack when he grabs the ship, drags it down, and spit large fireballs. But during this time, you can attack him, and dealing enough gets him off (which is pretty easy, results in him just taking more damage, while you don't have to dodge anything). Also, if you have a holdable reflector, you can just hold it and reflect as he spits his rapid fireballs, which can drain more than half his health away. There is a time limit against him in SSE, but it doesn't matter as you can easily kill him in the quarter of the time they give you. | 13. Meta Ridley: The big thing about Meta Ridley, while it's more dangerous to be near a boss usually, it's actually really safe against Meta Ridley to be right up against him, that's strike 1. Strike 2, he has lower health and weaker kill power among bosses. Strike 3, his attacks are extremely easy to dodge, and he's perhaps the most predictable boss in the game. You can just whack on him in the very clear safe window against him, watch as he flies away and be prepared to dodge (which for some of his attacks, you can just stay where you are to not get hit), dodge with ease; continue a few more times until he's dead. He does have one potentially dangerous attack when he grabs the ship, drags it down, and spit large fireballs. But during this time, you can attack him, and dealing enough gets him off (which is pretty easy, results in him just taking more damage, while you don't have to dodge anything). Also, if you have a holdable reflector, you can just hold it and reflect as he spits his rapid fireballs, which can drain more than half his health away. There is a time limit against him in SSE, but it doesn't matter as you can easily kill him in the quarter of the time they give you. |