Super Smash Bros.

Pikachu (SSB)/Up smash: Difference between revisions

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Pikachu does a back flip, hurting any opponent who is near it with its tail. This is similar to {{SSB|Captain Falcon}}'s up smash but with more range, power, and lag. Its overall an versatile and excellent comboing move, where it can combo into itself when used against heavier characters as well as any of Pikachu's aerials. An effective strategy that Pikachu can use is that it's up smash can follow with [[Thunder]], known to be "Thunder spiking", allowing it to KO characters 20%-30% quicker.
Pikachu does a back flip, hurting any opponent who is near it with its tail. This is similar to {{SSB|Captain Falcon}}'s up smash but with more range, power, and lag. Its overall an versatile and excellent comboing move, where it can combo into itself when used against heavier characters as well as any of Pikachu's aerials. An effective strategy that Pikachu can use is that it's up smash can follow with [[Thunder]], known to be "Thunder spiking", allowing it to KO characters 20%-30% quicker.


{{technical data}}
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Clean|18}}
{{SSB64HitboxTableRow
|id=0
|damage=18%
|angle=95
|bk=40
|ks=100
|fkv=0
|r=80
|bn=29
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=18%
|angle=95
|bk=40
|ks=100
|fkv=0
|r=155
|bn=29
|xpos=115
|ypos=180
|zpos=-60
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Late|18}}
{{SSB64HitboxTableRow
|id=0
|damage=9%
|angle=90
|bk=10
|ks=100
|fkv=0
|r=100
|bn=29
|effect=Normal
|slvl=M
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=9%
|angle=90
|bk=10
|ks=100
|fkv=0
|r=155
|bn=29
|xpos=115
|ypos=180
|zpos=-60
|effect=Normal
|slvl=M
|sfx=Kick
}}
|}


==Related moves==
==Timing==
*[[Captain Falcon (SSB)/Up smash]]
{|class="wikitable"
*[[Fox (SSB)/Up smash]]
|-
!Clean hit
|10-12
|-
!Late hit
|13-18
|-
!Animation length
|38
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=6|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=20}}
|}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y}}


[[Category:Pikachu]]
[[Category:Pikachu]]
[[Category:Up smashes]]
[[Category:Up smashes]]

Revision as of 18:54, July 18, 2013

Overview

Pikachu does a back flip, hurting any opponent who is near it with its tail. This is similar to Captain Falcon's up smash but with more range, power, and lag. Its overall an versatile and excellent comboing move, where it can combo into itself when used against heavier characters as well as any of Pikachu's aerials. An effective strategy that Pikachu can use is that it's up smash can follow with Thunder, known to be "Thunder spiking", allowing it to KO characters 20%-30% quicker.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean
0 0 18% 0 AngleIcon95.png 40 100 0 80 29 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon95.png 40 100 0 155 29 115 180 -60 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 9% 0 AngleIcon90.png 10 100 0 100 29 0 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 9% 0 AngleIcon90.png 10 100 0 155 29 115 180 -60 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick

Timing

Clean hit 10-12
Late hit 13-18
Animation length 38
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change