Super Smash Bros. Brawl

Meta Knight (SSBB)/Down aerial: Difference between revisions

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==Overview==
==Overview==
Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has extremely little [[start-up lag]] but has a bit more ending lag but has very little regardless, making this move hard to punish. The move can be often used by players to dair camp to space his distance between his opponents in the air. With its semi-spike trajectory and decent knockback, it is one of the best edgeguarding moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}}.
Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little [[start-up lag]] but has a bit more ending lag but has very little regardless, making this move hard to punish. The move can be often used by players to dair camp to space his distance between his opponents in the air. With its semi-spike trajectory and decent knockback, it is one of the best edgeguarding moves in the game. It does great against opponents with poor horizontal recovery like {{SSBB|Ike}}.


Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.  
Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.  

Revision as of 09:49, July 13, 2013

Overview

Meta Knight does a quick horizontal slash below him, doing 7%-9% damage and hits on frame 4. Like his up aerial, the move has transcendent priority, extremely little start-up lag but has a bit more ending lag but has very little regardless, making this move hard to punish. The move can be often used by players to dair camp to space his distance between his opponents in the air. With its semi-spike trajectory and decent knockback, it is one of the best edgeguarding moves in the game. It does great against opponents with poor horizontal recovery like Ike.

Overall, an excellent move that is reliable and not difficult to use in Meta Knight's metagame.


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