Captain Falcon (SSBM)/Forward aerial: Difference between revisions
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Omega Tyrant (talk | contribs) m (Undid edit by Dots: That sounds terrible, and this article is missing quite a bit for the applications for the move) |
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Known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If sweetspotted (located anywhere on his body at the first frames of execution), the opponent is electrocuted and is sent in a difficult-to-DI-out-of semi-spike trajectory with extremely high knockback. If sourspotted, the move is very weak with little knockback, though it can be chained into another Knee. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage. | Known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If sweetspotted (located anywhere on his body at the first frames of execution), the opponent is electrocuted and is sent in a difficult-to-DI-out-of semi-spike trajectory with extremely high knockback. If sourspotted, the move is very weak with little knockback, though it can be chained into another Knee. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage. | ||
It | It can make use for many of Captain Falcon's aerial combos as well as to attack opponents on the ground. A sweetspoted knee can even be followed up with a aerial [[Falcon Punch]] in the "Sacred Combo". | ||
{{competitive expertise}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 11:36, July 9, 2013
Overview
Known as the Knee Smash, Captain Falcon sticks out his knee. If sweetspotted (located anywhere on his body at the first frames of execution), the opponent is electrocuted and is sent in a difficult-to-DI-out-of semi-spike trajectory with extremely high knockback. If sourspotted, the move is very weak with little knockback, though it can be chained into another Knee. Considered one of the best moves in Melee and the most powerful forward aerial. Can impressively KO as low as 60% off stage.
It can make use for many of Captain Falcon's aerial combos as well as to attack opponents on the ground. A sweetspoted knee can even be followed up with a aerial Falcon Punch in the "Sacred Combo".
Hitboxes
Timing
Attack
Initial autocancel | 1-6 |
---|---|
Clean hit | 14-16 |
Late hit | 17-30 |
Ending autocancel | 35- |
Interruptible | 36 |
Animation length | 39 |
Landing lag
Animation length | 19 |
---|---|
L-cancelled animation length | 9 |
Normal | |||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |