Super Smash Bros. Melee

Captain Falcon (SSBM)/Forward aerial: Difference between revisions

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m (Undid edit by Dots: That sounds terrible, and this article is missing quite a bit for the applications for the move)
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Known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If sweetspotted (located anywhere on his body at the first frames of execution), the opponent is electrocuted and is sent in a difficult-to-DI-out-of semi-spike trajectory with extremely high knockback. If sourspotted, the move is very weak with little knockback, though it can be chained into another Knee. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage.  
Known as the '''[[Knee Smash]]''', Captain Falcon sticks out his knee. If sweetspotted (located anywhere on his body at the first frames of execution), the opponent is electrocuted and is sent in a difficult-to-DI-out-of semi-spike trajectory with extremely high knockback. If sourspotted, the move is very weak with little knockback, though it can be chained into another Knee. Considered one of the best moves in ''Melee'' and the most powerful forward aerial. Can impressively KO as low as 60% off stage.  


It is very well used in competitive play, making use for many of Captain Falcon's aerial combos as well as to attack opponents on the ground. A sweetspoted knee can even be followed up with a aerial [[Falcon Punch]] in the "Sacred Combo".
It can make use for many of Captain Falcon's aerial combos as well as to attack opponents on the ground. A sweetspoted knee can even be followed up with a aerial [[Falcon Punch]] in the "Sacred Combo".
 
{{competitive expertise}}


==Hitboxes==
==Hitboxes==

Revision as of 11:36, July 9, 2013

Overview

Forward aerial's hitbox duration.

Known as the Knee Smash, Captain Falcon sticks out his knee. If sweetspotted (located anywhere on his body at the first frames of execution), the opponent is electrocuted and is sent in a difficult-to-DI-out-of semi-spike trajectory with extremely high knockback. If sourspotted, the move is very weak with little knockback, though it can be chained into another Knee. Considered one of the best moves in Melee and the most powerful forward aerial. Can impressively KO as low as 60% off stage.

It can make use for many of Captain Falcon's aerial combos as well as to attack opponents on the ground. A sweetspoted knee can even be followed up with a aerial Falcon Punch in the "Sacred Combo".


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 18% 0 AngleIcon32.png 24 100 0 0.0203112 7 0.0171864 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 0 18% 0 AngleIcon32.png 24 100 0 0.0140616 4 0.0171864 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
Late
0 0 6% 0 Sakurai angle 35 80 0 0.0203112 7 0.0171864 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick
1 0 6% 0 Sakurai angle 35 80 0 0.0140616 4 0.0171864 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick

Timing

Attack

Initial autocancel 1-6
Clean hit 14-16
Late hit 17-30
Ending autocancel 35-
Interruptible 36
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 19
L-cancelled animation length 9
Normal  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
L-cancelled  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel
Interruptibility
Interruptible

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