Captain Falcon (SSBM)/Forward smash: Difference between revisions
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Captain Falcon rears back and thrusts his elbow in a fast-moving motion. This attack, despite its somewhat slow start-up and long ending lag, is actually amongst the most effective smash attacks in the game, due to its surprisingly high power, good range, good duration (4 frames), and its pseudo-counter effect (which often surprises opponents). This is the third strongest smash attack in the game (but in terms of KO %, it is the second strongest, due to Ganondorf`s having vertical knockback) and is among the strongest smash attacks in ''Melee''. | Captain Falcon rears back and thrusts his elbow in a fast-moving motion. This attack, despite its somewhat slow start-up and long ending lag, is actually amongst the most effective smash attacks in the game, due to its surprisingly high power, good range, good duration (4 frames), and its pseudo-counter effect (which often surprises opponents). This is the third strongest smash attack in the game (but in terms of KO %, it is the second strongest, due to Ganondorf`s having vertical knockback) and is among the strongest smash attacks in ''Melee''. | ||
{{ | {{competitive expertise}} | ||
== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | |||
{{HitboxTableTitle|Angled up|18}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage={{DamageWhenCharged|21}} | |||
|angle=361 | |||
|bk=24 | |||
|ks=100 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=23 | |||
|clang=1 | |||
|effect=Flame | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage={{DamageWhenCharged|21}} | |||
|angle=361 | |||
|bk=24 | |||
|ks=100 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=24 | |||
|clang=1 | |||
|effect=Flame | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
{{HitboxTableTitle|Angled side|18}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage={{DamageWhenCharged|20}} | |||
|angle=361 | |||
|bk=24 | |||
|ks=100 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=23 | |||
|clang=1 | |||
|effect=Flame | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage={{DamageWhenCharged|20}} | |||
|angle=361 | |||
|bk=24 | |||
|ks=100 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=24 | |||
|clang=1 | |||
|effect=Flame | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
{{HitboxTableTitle|Angled down|18}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage={{DamageWhenCharged|19}} | |||
|angle=361 | |||
|bk=24 | |||
|ks=100 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=23 | |||
|clang=1 | |||
|effect=Flame | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage={{DamageWhenCharged|19}} | |||
|angle=361 | |||
|bk=24 | |||
|ks=100 | |||
|fkv=0 | |||
|r=3.6 | |||
|bn=24 | |||
|clang=1 | |||
|effect=Flame | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
|} | |||
==Timing== | |||
== | {|class="wikitable" | ||
|- | |||
!Charges between | |||
|10-11 | |||
|- | |||
!Hitbox | |||
|18-21 | |||
|- | |||
!Interruptible | |||
|60 | |||
|- | |||
!Animation length | |||
|64 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=5}} | |||
|} | |||
{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y}} | |||
==Similar moves== | |||
*[[Ganondorf (SSBM)/Forward smash]] | *[[Ganondorf (SSBM)/Forward smash]] | ||
[[Category:Captain Falcon]] | [[Category:Captain Falcon]] | ||
[[Category: | [[Category:Forward smashes]] |
Revision as of 22:01, July 8, 2013
Overview
Captain Falcon rears back and thrusts his elbow in a fast-moving motion. This attack, despite its somewhat slow start-up and long ending lag, is actually amongst the most effective smash attacks in the game, due to its surprisingly high power, good range, good duration (4 frames), and its pseudo-counter effect (which often surprises opponents). This is the third strongest smash attack in the game (but in terms of KO %, it is the second strongest, due to Ganondorf`s having vertical knockback) and is among the strongest smash attacks in Melee.
Hitboxes
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Angled up | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 24 | 100 | 0 | 0.0140616 | 23 | 0.0 | 0.0 | 0.0 | Burn | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 24 | 100 | 0 | 0.0140616 | 24 | 0.0 | 0.0 | 0.0 | Burn | ||||||
Angled side | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 24 | 100 | 0 | 0.0140616 | 23 | 0.0 | 0.0 | 0.0 | Burn | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 24 | 100 | 0 | 0.0140616 | 24 | 0.0 | 0.0 | 0.0 | Burn | ||||||
Angled down | ||||||||||||||||||
0 | 0 | Template:DamageWhenCharged | 0 | 24 | 100 | 0 | 0.0140616 | 23 | 0.0 | 0.0 | 0.0 | Burn | ||||||
1 | 0 | Template:DamageWhenCharged | 0 | 24 | 100 | 0 | 0.0140616 | 24 | 0.0 | 0.0 | 0.0 | Burn |
Timing
Charges between | 10-11 |
---|---|
Hitbox | 18-21 |
Interruptible | 60 |
Animation length | 64 |