User:Toomai/How to fix the clones: Difference between revisions

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What it says on the can.
What it says on the can.


Have ideas, but gotta compile them, so not complete.
Have ideas, but gotta compile them, so not complete. Will mainly contain my own ideas.


Luigi is fine.
Luigi is fine.
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==Young Link==
==Young Link==
*Up special: Ice Arrow. Fires an ice arrow diagonally upwards (angle can be controlled), which creates a temporary frozen platform as it travels and stops upon hitting and freezing an enemy or moving a certain distance. When used in the air Young Link flips over to fire the arrow, so he lands on top of the new platform, but he has to be quick after the landing animation finishes to get up before it melts.
*Final Smash: Lunar Crush. Uses Majora's Mask to make the moon land on the stage. Moon does 20% to enemies on contact, acts as terrain (so it will crush people if it lands directly on them), and stops falling upon landing on a hard platform. After several seconds of sitting there it vanishes, with anyone too close taking about 45% damage and a probable KO. Players cannot respawn until the moon is gone.


==Toon Link==
==Toon Link==
*Uses Grappling Hook for grab.
*Up special: Deku Leaf. Catches an updraft and floats down slowly for a limited time. Minor damage to nearby enemies during ascent, pushes things away from point of use.
*Down Special: Skull Hammer.
**On ground: After reasonable delay, bashes enemy into the ground. Buries and meteors.
**In air: Slightly faster horizontal swing (like Kirby's grounded Hammer). KOs early.
*Final Smash: Ballad of Gales. Covers the stage in a vortex that does about 60% no-flinch slash damage and dizzies everyone for 15 seconds.


==Falco==
==Falco==

Revision as of 09:24, June 30, 2013

What it says on the can.

Have ideas, but gotta compile them, so not complete. Will mainly contain my own ideas.

Luigi is fine.

Dr. Mario

  • Down special: Viral Dose. Dr. Mario lightly tosses a random Virus forwards. With equal probability:
    • Red Virus burns the target and does about 9% damage with medium, low-scaling knockback.
    • Blue Virus freezes the target for one second.
    • Yellow Virus inflicts the dizzy status for five seconds.

Young Link

  • Up special: Ice Arrow. Fires an ice arrow diagonally upwards (angle can be controlled), which creates a temporary frozen platform as it travels and stops upon hitting and freezing an enemy or moving a certain distance. When used in the air Young Link flips over to fire the arrow, so he lands on top of the new platform, but he has to be quick after the landing animation finishes to get up before it melts.
  • Final Smash: Lunar Crush. Uses Majora's Mask to make the moon land on the stage. Moon does 20% to enemies on contact, acts as terrain (so it will crush people if it lands directly on them), and stops falling upon landing on a hard platform. After several seconds of sitting there it vanishes, with anyone too close taking about 45% damage and a probable KO. Players cannot respawn until the moon is gone.

Toon Link

  • Uses Grappling Hook for grab.
  • Up special: Deku Leaf. Catches an updraft and floats down slowly for a limited time. Minor damage to nearby enemies during ascent, pushes things away from point of use.
  • Down Special: Skull Hammer.
    • On ground: After reasonable delay, bashes enemy into the ground. Buries and meteors.
    • In air: Slightly faster horizontal swing (like Kirby's grounded Hammer). KOs early.
  • Final Smash: Ballad of Gales. Covers the stage in a vortex that does about 60% no-flinch slash damage and dizzies everyone for 15 seconds.

Falco

Ehhhh I don't know where to go with this. He needs something different in the special moves department other than "hey look at me I can kick my Reflector" but I can't figure out something that would be fitting.

Wolf

  • Standard attacks are fine.
  • Blaster is fine, just change the non-Japanese names to "Claw Blaster" too.
  • Wolf Flash is okay I guess, but don't have it deal damage to things he passes through, only those he sweetspots.
  • Up special: [no name yet] Does an aggresive leap upwards claws-first. Can be angled, but not down past 45 degrees. Hitting an enemy causes him to footstool off them while they're sent backwards (not downwards) for about double the distance, but a decent recovery move even when not landed.
  • Down special: Rival's Roar. Takes a defensive pose. If nothing happens, nothing happens. If he takes a hit, he still gets the damage, but then he retaliates with a vicious claw slash that does double damage and is basically impossible to avoid unless you used a projectile, in which case the projectile does half damage, doesn't die, slows down, and gets deflected in a random direction (retains original ownership, still triggers the counterattack).
  • Final Smash: Wolfen Charge. Acts like the Dragoon.

Pichu

  • Pichu is kinda flawed in Melee, so let's fix him up in addition to uncloning him. Basic idea: Still ridiculously light, still hurts self when using electric attacks, but will KO you in ten seconds if you aren't ready for it.
  • Forward smash: Same basic animation. Multi-hit hitbox does 1% per hit and gets smaller each hit, but has 0.1x SDI capacity, and the final hit does 26% damage and has the most KO power of any smash attack in the game.
  • Up smash: Still a headbutt. Strong base knockback but not too good knockback scaling.
  • Down smash: Semi-spikes and will KO you in the 60%s. Electric, does 2% self-damage on use.
  • Agility should not do self-damage.
  • Down special: Discharge. Shocks enemies (not stage destructables or items) within a relatively large range for no knockback and the Paralyze effect. Does 20% damage to one target, 10% each to two targets, (20/3)% each to three targets, and so on; targets count if they're hit or invincible but not if they're intangible. If the move hits no targets Pichu takes 5% damage.
  • Final Smash: Zap Cannon. Fires an electric beam that reflects off stage elements and acts kind of like Aura Storm.

Lucas

  • Let's keep PK Freeze but have it act differently. Tapping the button delivers a blast of ice to a zone just in front of Lucas. Holding the button lets Lucas move the zone freely around the stage indefinitely, so if you decide to leave him be he can freeze you from anywhere. Moving freeze zone marked by some special effect, but it's harder to see when it's moving slower.

Roy

Notes

  • The "Dizzy" status is a new effect, shown with stars and rings around the target's head. When dizzy, characters:
    • Cannot stand still; trying to do so for too long causes them to fall down.
    • Are alower when walking and may randomly turn around.
    • Always trip on dash.
    • Always tumble when aerial unless attacking (can attack while dizzy tumbling).
    • Can't hang on an edge for very long, and must use their slow getups at any percent.
    • Can crouch to make the effect go away at double speed.