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A '''guard break''' is a set of techniques in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' games]] which counters an [[edgeguard]]. As edge guarding strategies have evolved and generalized from personal style, guard breaking strategies have developed in response. For technical reasons, if the grounded player is allowing the airborne player to [[recover]] (i.e there is no guard) then logically there is no break. A recovery that does not take place close to an [[edge]] is also not considered a break, even if a guard is in place (i.e {{SSBB|Pit}}’s [[Wings of Icarus]] floating beyond a guard and landing, while effective and preferable to a break, is not considered a break). | A '''guard break''' is a set of techniques in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' games]] which counters an [[edgeguard]]. As edge guarding strategies have evolved and generalized from personal style, guard breaking strategies have developed in response. For technical reasons, if the grounded player is allowing the airborne player to [[recover]] (i.e there is no guard) then logically there is no break. A recovery that does not take place close to an [[edge]] is also not considered a break, even if a guard is in place (i.e {{SSBB|Pit}}’s [[Wings of Icarus]] floating beyond a guard and landing, while effective and preferable to a break, is not considered a break). | ||