Edge-guard breaking: Difference between revisions

no edit summary
m (Changed wording)
No edit summary
Line 1: Line 1:
{{articleIcons|ssb64=y|melee=y|brawl=y|unofficial=y}}
{{articleIcons|allgames=y|unofficial=y}}
A '''guard break''' is a set of techniques in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' games]] which counters an [[edgeguard]]. As edge guarding strategies have evolved and generalized from personal style, guard breaking strategies have developed in response. For technical reasons, if the grounded player is allowing the airborne player to [[recover]] (i.e there is no guard) then logically there is no break. A recovery that does not take place close to an [[edge]] is also not considered a break, even if a guard is in place (i.e {{SSBB|Pit}}’s [[Wings of Icarus]] floating beyond a guard and landing, while effective and preferable to a break, is not considered a break).
A '''guard break''' is a set of techniques in the [[Super Smash Bros. (universe)|''Super Smash Bros.'' games]] which counters an [[edgeguard]]. As edge guarding strategies have evolved and generalized from personal style, guard breaking strategies have developed in response. For technical reasons, if the grounded player is allowing the airborne player to [[recover]] (i.e there is no guard) then logically there is no break. A recovery that does not take place close to an [[edge]] is also not considered a break, even if a guard is in place (i.e {{SSBB|Pit}}’s [[Wings of Icarus]] floating beyond a guard and landing, while effective and preferable to a break, is not considered a break).